Add SVG and ICO to cacheable files.
Emit robots.txt directly.
Recognize WOFF2 (font) files as assets (so the get the immutable treatment)
Pre-gzip the entire /static/ directory (not just /static/assets/) and include SVG, ICO, and HTML files
Ensure fonts.css is processed by vite/rollup so that the preload and css reference the same immutable files (which get long-cached with hashes)
Add CircularXXWeb-Black to the preload list as it is used in the hot-path.
Handle system-driven color-scheme changes from dark to light correctly.
Add ultra-fast path for input methods that completely bypasses float64 conversions and reflection
Use direct JSON unmarshaling to target types for maximum
Ensure the jiggler config loads the defaults so they can be saved.
Ensure the file.Sync occurs before acknowledging save.
Also fixup the old KeyboardLayout to use en-US not en_US
- Add retry logic for socket file removal and listener creation
- Optimize message writing by combining header and data writes
- Move socket paths from temp dir to /var/run
- Refactor OPUS parameter lookup to use map for better readability
- Simplify validation functions for better performance in hotpaths
Update congestion threshold multiplier and CPU thresholds to better suit single-core ARM RV1106G3 processor characteristics. Adjust memory thresholds for systems with 200MB total memory.
- Implement graceful degradation for congestion handling with configurable thresholds
- Refactor audio relay track updates to be async to prevent deadlocks
- Add timeout-based supervisor stop during quality changes
- Optimize buffer pool configuration and cleanup strategies
Significantly increase message pool, channel buffer, and adaptive buffer sizes to better handle quality change bursts. Adjust timeouts and intervals for improved responsiveness.
This change replaces all instances of GetConfig() function calls with direct access to the Config variable throughout the audio package. The modification improves performance by eliminating function call overhead and simplifies the codebase by removing unnecessary indirection.
The commit also includes minor optimizations in validation logic and connection handling, while maintaining all existing functionality. Error handling remains robust with appropriate fallbacks when config values are not available.
Additional improvements include:
- Enhanced connection health monitoring in UnifiedAudioClient
- Optimized validation functions using cached config values
- Reduced memory allocations in hot paths
- Improved error recovery during quality changes
- Add server stats reset and frame drop recovery functions
- Implement global audio server instance management
- Add WebRTC audio track replacement capability
- Improve audio relay initialization with retry logic
- Enhance quality change handling with adaptive buffer management
- Add global helper functions for audio quality control
* feat(ui): Enhance EDID settings with loading state and Fieldset component
* fix(ui): Improve notifications and adjust styling in custom EDID component
* fix(ui): specify JsonRpcResponse type
* feat: add Metric component for data visualization
* refactor: update ConnectionStatsSidebar to use Metric component for improved data visualization
* feat: add someIterable utility function and update Metric components for consistent metric handling
- Introduced `someIterable` function to check for the presence of a metric in an iterable.
- Updated `CustomTooltip` and `Metric` components to use `metric` instead of `stat` for improved clarity.
- Refactored `StatChart` to align with the new metric naming convention.
* refactor: rename variable for clarity in Metric component
* docs: add JSDoc comments to createChartArray function in Metric component for better documentation
* feat: do an actual avg reference calc
* feat: Dont collect stats without a video track
* refactor: rename variables for clarity
- Replace mutex-protected refCount with atomic operations in ZeroCopyFramePool
- Implement chunk-based allocation in AudioBufferPool to reduce allocations
- Add proper reference counting with atomic operations in ZeroCopyAudioFrame
- Optimize buffer pool sizing based on buffer size