kvm/audio_handlers.go

137 lines
3.8 KiB
Go

package kvm
import (
"context"
"time"
"github.com/coder/websocket"
"github.com/gin-gonic/gin"
"github.com/jetkvm/kvm/internal/audio"
"github.com/rs/zerolog"
)
// handleAudioMute handles POST /audio/mute requests
func handleAudioMute(c *gin.Context) {
type muteReq struct {
Muted bool `json:"muted"`
}
var req muteReq
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(400, gin.H{"error": "invalid request"})
return
}
audio.SetAudioMuted(req.Muted)
// Also set relay mute state if in main process
audio.SetAudioRelayMuted(req.Muted)
// Broadcast audio mute state change via WebSocket
broadcaster := audio.GetAudioEventBroadcaster()
broadcaster.BroadcastAudioDeviceChanged(!req.Muted, "audio_mute_changed")
c.JSON(200, gin.H{
"status": "audio mute state updated",
"muted": req.Muted,
})
}
// handleMicrophoneStart handles POST /microphone/start requests
func handleMicrophoneStart(c *gin.Context) {
if currentSession == nil {
c.JSON(400, gin.H{"error": "no active session"})
return
}
if currentSession.AudioInputManager == nil {
c.JSON(500, gin.H{"error": "audio input manager not available"})
return
}
// Check cooldown using atomic operations
// Note: Cooldown check would be implemented in audio package if needed
logger.Info().Msg("starting microphone via HTTP request")
err := currentSession.AudioInputManager.Start()
if err != nil {
c.JSON(500, gin.H{"error": err.Error()})
return
}
// Broadcast microphone state change via WebSocket
broadcaster := audio.GetAudioEventBroadcaster()
broadcaster.BroadcastAudioDeviceChanged(true, "microphone_started")
c.JSON(200, gin.H{
"status": "microphone started",
"is_running": currentSession.AudioInputManager.IsRunning(),
})
}
// handleMicrophoneMute handles POST /microphone/mute requests
func handleMicrophoneMute(c *gin.Context) {
var req struct {
Muted bool `json:"muted"`
}
if err := c.ShouldBindJSON(&req); err != nil {
c.JSON(400, gin.H{"error": "invalid request body"})
return
}
// Note: Microphone muting is typically handled at the frontend level
// This endpoint is provided for consistency but doesn't affect backend processing
c.JSON(200, gin.H{
"status": "mute state updated",
"muted": req.Muted,
})
}
// handleMicrophoneReset handles POST /microphone/reset requests
func handleMicrophoneReset(c *gin.Context) {
if currentSession == nil {
c.JSON(400, gin.H{"error": "no active session"})
return
}
if currentSession.AudioInputManager == nil {
c.JSON(500, gin.H{"error": "audio input manager not available"})
return
}
// Check cooldown using atomic operations
// Note: Cooldown check would be implemented in audio package if needed
logger.Info().Msg("forcing microphone state reset")
// Force stop the AudioInputManager
currentSession.AudioInputManager.Stop()
// Wait a bit to ensure everything is stopped
time.Sleep(100 * time.Millisecond)
// Broadcast microphone state change via WebSocket
broadcaster := audio.GetAudioEventBroadcaster()
broadcaster.BroadcastAudioDeviceChanged(false, "microphone_reset")
c.JSON(200, gin.H{
"status": "microphone reset completed",
"is_running": currentSession.AudioInputManager.IsRunning(),
})
}
// handleSubscribeAudioEvents handles WebSocket audio event subscription
func handleSubscribeAudioEvents(connectionID string, wsCon *websocket.Conn, runCtx context.Context, l *zerolog.Logger) {
l.Info().Msg("client subscribing to audio events")
broadcaster := audio.GetAudioEventBroadcaster()
broadcaster.Subscribe(connectionID, wsCon, runCtx, l)
}
// handleUnsubscribeAudioEvents handles WebSocket audio event unsubscription
func handleUnsubscribeAudioEvents(connectionID string, l *zerolog.Logger) {
l.Info().Msg("client unsubscribing from audio events")
broadcaster := audio.GetAudioEventBroadcaster()
broadcaster.Unsubscribe(connectionID)
}