- Replace helper function in getAudioConfig with explicit validation
- Consolidate audio default application in LoadConfig
- Streamline relay retry logic with inline conditions
- Extract closeFile and openHidFile helpers in USB gadget
- Simplify setPendingInputTrack pointer handling
- Improve error handling clarity in startAudio and updateUsbRelatedConfig
- Clean up processInputPacket mutex usage
Integrated latest dev branch changes including:
- Native process refactoring with gRPC architecture
- OTA update system refactor with new component-based updates
- Updated build system and dependencies
- UI improvements and bug fixes
Post-merge fixes applied:
- Remove duplicate OTA RPC function declarations (now in ota.go)
- Fix GetDefaultEDID reference to use native.DefaultEDID constant
- Fix IsUpdatePending to use otaState.IsUpdatePending() method
- Add missing OTA RPC handler registrations for new update system
All audio functionality from feat/audio-support preserved.
All dev branch functionality preserved.
- config.go: Clarify that package-level defaults are for efficiency, not temporary
- jsonrpc.go: Correct "thread" to "goroutine" (Go uses goroutines, not threads)
After thorough review of all reported issues:
- processInputPacket early nil check is correct double-checked locking (not a race)
- Async audio source switching is intentional design for 30-60s HDMI init time
- TypeScript JSON.parse is safe (backend controls data, React catches errors)
Only actual terminology issues needed fixing.
Changes:
- Consolidate duplicate stop logic into helper functions
- Fix RPC getAudioConfig to return actual runtime values instead of
inconsistent defaults (bitrate was returning 128 vs actual 192)
- Improve setAudioTrack mutex handling to eliminate nested locking
- Simplify ALSA error retry logic by reorganizing conditional branches
- Split CGO Connect() into separate input/output methods for clarity
- Use map lookup for sample rate validation instead of long if-chain
- Add inline comments documenting validation steps
All changes preserve existing functionality while reducing code
duplication and improving readability. Tested with both HDMI and
USB audio sources.
- Set DefaultEDID in config defaults instead of empty string
- Pass config EDID to Native.Start() to fix initialization race condition
- Update DefaultEDID to MacBook-compatible value (2ch, 48kHz, 16/20/24-bit)
- Add getDefaultEDID RPC endpoint for UI to fetch backend constant
- Update UI to dynamically fetch default EDID instead of hardcoding
- Remove all EDID fallback logic now that config always has a value
- Simplify rpcGetEDID to return config value directly
This ensures the configured EDID is used from startup and eliminates
sync issues between backend constant, config, and UI.
Moved all start/stop of sources into audio (out of jsonrpc)
Clean up duplicated code, made direction a bool, more logging, made all source/relay atomics.
Eliminate SetConfig since we always set it during start.
Eliminate the extra initialized flag.
Properly detect when USB audio was previously active.
Relay has the pointer to the source, not a copy.
CgoSource (and stub) expose the AudioSource interface.
The sample rate cannot be configured by users - it's determined by the audio
source (HDMI device or USB gadget client). The previous UI gave the false
impression that users could select a sample rate, but the value was always
overridden by hardware detection.
Changes:
- Convert sample rate UI from dropdown to read-only display
- Show "(auto-detected from source)" label next to the value
- Remove sampleRate parameter from setAudioConfig RPC
- Update translations to clarify auto-detection
- Backend sample rate validation remains for backwards compatibility
The C code now automatically detects and adapts to whatever rate the hardware
supports, creating the Opus encoder/decoder with matching parameters to
eliminate pitch/speed distortion.
- Update default EDID with registered manufacturer ID (Dell) and proper 24-inch display dimensions (52x32cm) for better macOS/OS compatibility
- Add configurable sample rate (32/44.1/48/96 kHz) to support different HDMI audio sources
- Add packet loss compensation percentage control for FEC overhead tuning
- Fix config migration to ensure new audio parameters get defaults for existing configs
- Update all language translations for new audio settings
- Add Devices.Equals() method to compare USB device configurations
- Add GetGadgetDevices() to retrieve current device state
- Skip gadget reconfiguration when device state is unchanged
- Remove 6 unused audio translation keys from all language files
- Add config fields for bitrate, complexity, DTX, FEC, buffer periods
- Add RPC methods for get/set audio config and restart
- Add UI settings page with controls for all audio parameters
- Add Apply Settings button to restart audio with new config
- Add config migration for backwards compatibility
- Add translations for all 9 languages
- Clean up redundant comments and optimize log levels
When an old connection closed while a new one started, the audio cleanup
would hold audioMutex for up to 37 seconds during CGO disconnect calls,
blocking the new session from initializing.
Use capture-clear-release pattern to minimize mutex hold time:
- Capture references to sources/relays while holding mutex
- Clear globals immediately so new sessions can proceed
- Release mutex before calling blocking Stop/Disconnect operations
This eliminates the 37-second hang during connection transitions.
- Add AudioInputAutoEnable and AudioOutputEnabled fields to backend config
- Implement RPC methods for get/set audio input auto-enable preference
- Load audio output enabled state from config on startup
- Make manual microphone toggle call backend to enable audio pipeline
- Auto-enable preference now persists across incognito sessions
- Reset microphone state to off when reaching login pages
- Fix issue where manual mic toggle required auto-enable to be on
Temporarily remove the ability to switch between HDMI and USB audio
output sources. The application now uses USB audio (hw:1,0) exclusively
until HDMI audio capture issues are resolved.
Changes:
- Remove AudioOutputSource config field
- Remove audio source switching logic and UI
- Hardcode USB audio output device
- Remove related RPC methods
- Resolved conflicts in .gitignore, ActionBar, UsbDeviceSetting, and devices.$id.tsx
- Added audio-related translations to all language files:
- action_bar_audio
- usb_device_enable_audio_title
- usb_device_enable_audio_description
- usb_device_keyboard_mouse_mass_storage_and_audio
- Updated UI components to use localization messages
- Added separate USB preset for keyboard/mouse/storage without audio
- Kept OPUS_STEREO_PARAMS import from audio branch
- Preserved AudioPopover component from audio branch
Remove all subprocess-based audio code to simplify the audio system and
reduce complexity. Audio now uses CGO in-process mode exclusively.
Changes:
- Remove subprocess mode: Deleted Supervisor, IPCSource, embed.go
- Remove audio mode selection from UI (Settings → Audio)
- Remove audio mode from backend config (AudioMode field)
- Remove JSON-RPC handlers: getAudioMode/setAudioMode
- Remove Makefile targets: build_audio_output/input/binaries
- Remove standalone C binaries: jetkvm_audio_{input,output}.c
- Remove IPC protocol implementation: ipc_protocol.{c,h}
- Remove unused IPC functions from audio_common.{c,h}
- Simplify audio.go: startAudio() instead of startAudioSubprocesses()
- Update all function calls and comments to remove subprocess references
- Add constants to cgo_source.go (ipcMaxFrameSize, ipcMsgTypeOpus)
- Keep update_opus_encoder_params() for potential future runtime config
Benefits:
- Simpler codebase: -1,734 lines of code
- Better performance: No IPC overhead on embedded hardware
- Easier maintenance: Single audio implementation
- Smaller binary: No embedded audio subprocess binaries
The audio system now works exclusively via CGO direct C function calls,
with ALSA device selection (HDMI vs USB) still configurable via settings.
* feat: release keyPress automatically
* send keepalive when pressing the key
* remove logging
* clean up logging
* chore: use unreliable channel to send keepalive events
* chore: use ordered unreliable channel for pointer events
* chore: adjust auto release key interval
* chore: update logging for kbdAutoReleaseLock
* chore: update comment for KEEPALIVE_INTERVAL
* fix: should cancelAutorelease when pressed is true
* fix: handshake won't happen if webrtc reconnects
* chore: add trace log for writeWithTimeout
* chore: add timeout for KeypressReport
* chore: use the proper key to send release command
* refactor: simplify HID RPC keyboard input handling and improve key state management
- Updated `handleHidRPCKeyboardInput` to return errors directly instead of keys down state.
- Refactored `rpcKeyboardReport` and `rpcKeypressReport` to return errors instead of states.
- Introduced a queue for managing key down state updates in the `Session` struct to prevent input handling stalls.
- Adjusted the `UpdateKeysDown` method to handle state changes more efficiently.
- Removed unnecessary logging and commented-out code for clarity.
* refactor: enhance keyboard auto-release functionality and key state management
* fix: correct Windows default auto-repeat delay comment from 1ms to 1s
* refactor: send keypress as early as possible
* refactor: replace console.warn with console.info for HID RPC channel events
* refactor: remove unused NewKeypressKeepAliveMessage function from HID RPC
* fix: handle error in key release process and log warnings
* fix: log warning on keypress report failure
* fix: update auto-release keyboard interval to 225
* refactor: enhance keep-alive handling and jitter compensation in HID RPC
- Implemented staleness guard to ignore outdated keep-alive packets.
- Added jitter compensation logic to adjust timer extensions based on packet arrival times.
- Introduced new methods for managing keep-alive state and reset functionality in the Session struct.
- Updated auto-release delay mechanism to use dynamic durations based on keep-alive timing.
- Adjusted keep-alive interval in the UI to improve responsiveness.
* gofmt
* clean up code
* chore: use dynamic duration for scheduleAutoRelease
* Use harcoded timer reset value for now
* fix: prevent nil pointer dereference when stopping timers in Close method
* refactor: remove nil check for kbdAutoReleaseTimers in DelayAutoReleaseWithDuration
* refactor: optimize dependencies in useHidRpc hooks
* refactor: streamline keep-alive timer management in useKeyboard hook
* refactor: clarify comments in useKeyboard hook for resetKeyboardState function
* refactor: reduce keysDownStateQueueSize
* refactor: close and reset keysDownStateQueue in newSession function
* chore: resolve conflicts
* resolve conflicts
---------
Co-authored-by: Adam Shiervani <adam.shiervani@gmail.com>