Browser autoplay policy blocks audio without user interaction.
Store audio elements in ref and trigger playback when user clicks
the existing 'Manually start stream' button.
This should ensure that newly added strings are kept in their correct location so later changes yield clean GIT diffs.
Also bumped a couple minor dependencies
* refactor: improve URL handling in RebootingOverlay component
* refactor: enhance redirect URL handling in TryUpdate function
* refactor: disable old ota rebooting method in new version
* refactor: streamline version retrieval logic and enhance error handling in useVersion hook
* refactor: rename to RedirectTo
* fix: force page reload when redirecting from reboot actions
* refactor: consolidate sleep utility and update usages across components
* refactor: update JsonRpcCallOptions to use maxAttempts and attemptTimeoutMs, implement exponential backoff for retries
---------
Co-authored-by: Adam Shiervani <adamshiervani@fastmail.com>
- Revert .golangci.yml to dev branch state (removed custom build-tags)
- Remove internal/audio/cgo_source_stub.go (not needed with proper cross-compilation)
- Fix import ordering in ui/src/utils.ts
Use 'make lint-go' for proper ARM cross-compilation environment.
After setting audio output source, fetch the actual value from backend
to verify the change was applied successfully. This prevents the UI
from showing incorrect state when the backend fails to apply the change.
The optimistic update provides immediate feedback, but we now verify
the actual result and show error if backend returned a different value
than expected.
Added comprehensive translations for audio settings page:
- Page title and description
- Audio output/input settings
- Audio source selector (HDMI/USB labels)
- Success/error messages for all operations
- Translations added for all 9 languages
Updated devices.$id.settings.audio.tsx:
- Import and use translation keys (m.audio_settings_*)
- Use existing audio_output_* and audio_input_* keys for notifications
- Fix dropdown not updating: update UI optimistically, revert on error
- This prevents the dropdown from appearing stuck after source change
The optimistic update pattern improves UX by immediately reflecting
the user's choice while the backend processes the change.
- Resolved conflicts in .gitignore, ActionBar, UsbDeviceSetting, and devices.$id.tsx
- Added audio-related translations to all language files:
- action_bar_audio
- usb_device_enable_audio_title
- usb_device_enable_audio_description
- usb_device_keyboard_mouse_mass_storage_and_audio
- Updated UI components to use localization messages
- Added separate USB preset for keyboard/mouse/storage without audio
- Kept OPUS_STEREO_PARAMS import from audio branch
- Preserved AudioPopover component from audio branch
Remove all subprocess-based audio code to simplify the audio system and
reduce complexity. Audio now uses CGO in-process mode exclusively.
Changes:
- Remove subprocess mode: Deleted Supervisor, IPCSource, embed.go
- Remove audio mode selection from UI (Settings → Audio)
- Remove audio mode from backend config (AudioMode field)
- Remove JSON-RPC handlers: getAudioMode/setAudioMode
- Remove Makefile targets: build_audio_output/input/binaries
- Remove standalone C binaries: jetkvm_audio_{input,output}.c
- Remove IPC protocol implementation: ipc_protocol.{c,h}
- Remove unused IPC functions from audio_common.{c,h}
- Simplify audio.go: startAudio() instead of startAudioSubprocesses()
- Update all function calls and comments to remove subprocess references
- Add constants to cgo_source.go (ipcMaxFrameSize, ipcMsgTypeOpus)
- Keep update_opus_encoder_params() for potential future runtime config
Benefits:
- Simpler codebase: -1,734 lines of code
- Better performance: No IPC overhead on embedded hardware
- Easier maintenance: Single audio implementation
- Smaller binary: No embedded audio subprocess binaries
The audio system now works exclusively via CGO direct C function calls,
with ALSA device selection (HDMI vs USB) still configurable via settings.
Audio quality improvements:
- Enable constrained VBR to prevent bitrate starvation at low volumes
- Increase Opus complexity from 2 to 5 for better quality
- Enable DTX for bandwidth optimization
- Enable FEC (Forward Error Correction)
- Add DTX and FEC signaling in SDP (usedtx=1;useinbandfec=1)
Default configuration changes:
- Change default audio output source from HDMI to USB
- Enable USB Audio device by default
- USB audio works on current stable image (HDMI requires newer device tree)
These changes fix crackling issues at low volumes and provide better
overall audio quality for both USB and HDMI audio paths.
* fix: update delay handling in PasteModal component
- Changed default delay value to 20 and adjusted validation to allow values between 0 and 65534.
- Cleaned up code formatting for better readability.
* fix: formatting
* feat: release keyPress automatically
* send keepalive when pressing the key
* remove logging
* clean up logging
* chore: use unreliable channel to send keepalive events
* chore: use ordered unreliable channel for pointer events
* chore: adjust auto release key interval
* chore: update logging for kbdAutoReleaseLock
* chore: update comment for KEEPALIVE_INTERVAL
* fix: should cancelAutorelease when pressed is true
* fix: handshake won't happen if webrtc reconnects
* chore: add trace log for writeWithTimeout
* chore: add timeout for KeypressReport
* chore: use the proper key to send release command
* refactor: simplify HID RPC keyboard input handling and improve key state management
- Updated `handleHidRPCKeyboardInput` to return errors directly instead of keys down state.
- Refactored `rpcKeyboardReport` and `rpcKeypressReport` to return errors instead of states.
- Introduced a queue for managing key down state updates in the `Session` struct to prevent input handling stalls.
- Adjusted the `UpdateKeysDown` method to handle state changes more efficiently.
- Removed unnecessary logging and commented-out code for clarity.
* refactor: enhance keyboard auto-release functionality and key state management
* fix: correct Windows default auto-repeat delay comment from 1ms to 1s
* refactor: send keypress as early as possible
* refactor: replace console.warn with console.info for HID RPC channel events
* refactor: remove unused NewKeypressKeepAliveMessage function from HID RPC
* fix: handle error in key release process and log warnings
* fix: log warning on keypress report failure
* fix: update auto-release keyboard interval to 225
* refactor: enhance keep-alive handling and jitter compensation in HID RPC
- Implemented staleness guard to ignore outdated keep-alive packets.
- Added jitter compensation logic to adjust timer extensions based on packet arrival times.
- Introduced new methods for managing keep-alive state and reset functionality in the Session struct.
- Updated auto-release delay mechanism to use dynamic durations based on keep-alive timing.
- Adjusted keep-alive interval in the UI to improve responsiveness.
* gofmt
* clean up code
* chore: use dynamic duration for scheduleAutoRelease
* Use harcoded timer reset value for now
* fix: prevent nil pointer dereference when stopping timers in Close method
* refactor: remove nil check for kbdAutoReleaseTimers in DelayAutoReleaseWithDuration
* refactor: optimize dependencies in useHidRpc hooks
* refactor: streamline keep-alive timer management in useKeyboard hook
* refactor: clarify comments in useKeyboard hook for resetKeyboardState function
* refactor: reduce keysDownStateQueueSize
* refactor: close and reset keysDownStateQueue in newSession function
* chore: resolve conflicts
* resolve conflicts
---------
Co-authored-by: Adam Shiervani <adam.shiervani@gmail.com>
Add SVG and ICO to cacheable files.
Emit robots.txt directly.
Recognize WOFF2 (font) files as assets (so the get the immutable treatment)
Pre-gzip the entire /static/ directory (not just /static/assets/) and include SVG, ICO, and HTML files
Ensure fonts.css is processed by vite/rollup so that the preload and css reference the same immutable files (which get long-cached with hashes)
Add CircularXXWeb-Black to the preload list as it is used in the hot-path.
Handle system-driven color-scheme changes from dark to light correctly.
Ensure the jiggler config loads the defaults so they can be saved.
Ensure the file.Sync occurs before acknowledging save.
Also fixup the old KeyboardLayout to use en-US not en_US
* feat(ui): Enhance EDID settings with loading state and Fieldset component
* fix(ui): Improve notifications and adjust styling in custom EDID component
* fix(ui): specify JsonRpcResponse type
* feat: add Metric component for data visualization
* refactor: update ConnectionStatsSidebar to use Metric component for improved data visualization
* feat: add someIterable utility function and update Metric components for consistent metric handling
- Introduced `someIterable` function to check for the presence of a metric in an iterable.
- Updated `CustomTooltip` and `Metric` components to use `metric` instead of `stat` for improved clarity.
- Refactored `StatChart` to align with the new metric naming convention.
* refactor: rename variable for clarity in Metric component
* docs: add JSDoc comments to createChartArray function in Metric component for better documentation
* feat: do an actual avg reference calc
* feat: Dont collect stats without a video track
* refactor: rename variables for clarity
- Replace MuteMicrophone calls with StartMicrophone/StopMicrophone for clearer behavior
- Update microphone state broadcasting to reflect actual subprocess status
- Modify UI to use enable/disable terminology instead of mute/unmute
- Ensure microphone device changes properly restart the active microphone
- Implement new POST /microphone/stop endpoint
- Refactor mute handling to properly start/stop audio processes
- Add callback mechanism for audio relay to reconnect to current session
- Simplify UI microphone controls by combining mute/start-stop functionality
* Clean up Virtual Keyboard styling
Make the header a bit taller
Add keyboard layout name to header
Make the detached keyboard render smaller key text so you can read them.
Updated the settings text for keyboard layout.
* Add the key graphics and missing keys
* style(ui): add cursor-pointer class to Button component for better UX
* refactor(ui): Improve header styling and detach bug
- Remove unused AttachIcon and related SVG asset.
- Replace icon usage with a styled LinkButton to improve consistency.
- Simplify and reformat VirtualKeyboard component for better readability.
* refactor(ui): Hide keyboard layout settings on mobile and fix minor styling
---------
Co-authored-by: Marc Brooks <IDisposable@gmail.com>
* chore/Deprecate browser mount
No longer supported.
* Remove device-side go code
* Removed diskChannel and localFile
* Removed RemoteVirtualMediaState.WebRTC
Also removed dead go code (to make that lint happy!)
This commit removes the granular latency metrics collection and histogram visualization functionality across the codebase. The changes include:
- Removing latency histogram tracking from audio input/output processing
- Removing latency histogram UI components and related types
- Removing granular metrics collector's latency tracking capabilities
- Updating Prometheus metrics to use milliseconds instead of seconds
- Removing related tests and benchmarks
Add granular metrics collection for audio processing latency in both input and output paths. This enables better performance monitoring through histograms.
Also update build tags to include ARM platform and rename UI label for clarity.
- Add LatencyHistogramData interface and implement histogram collection in granular metrics
- Create LatencyHistogram component for visualizing latency distribution
- Update audio metrics events to include histogram data
- Add comprehensive tests for histogram functionality
- Improve error handling for OPUS encoder parameter updates
- Optimize validation cache initialization