Fix: fix audio input by reverting change

This commit is contained in:
Alex P 2025-08-23 16:41:45 +00:00
parent 2082b1a671
commit 879ea5e472
1 changed files with 0 additions and 12 deletions

12
main.go
View File

@ -212,14 +212,6 @@ func Main(audioServer bool, audioInputServer bool) {
audio.InitializeAudioEventBroadcaster() audio.InitializeAudioEventBroadcaster()
logger.Info().Msg("audio event broadcaster initialized") logger.Info().Msg("audio event broadcaster initialized")
// Start audio input system for microphone processing
err = audio.StartAudioInput()
if err != nil {
logger.Warn().Err(err).Msg("failed to start audio input system")
} else {
logger.Info().Msg("audio input system started")
}
if err := setInitialVirtualMediaState(); err != nil { if err := setInitialVirtualMediaState(); err != nil {
logger.Warn().Err(err).Msg("failed to set initial virtual media state") logger.Warn().Err(err).Msg("failed to set initial virtual media state")
} }
@ -272,10 +264,6 @@ func Main(audioServer bool, audioInputServer bool) {
// Stop audio subprocess and wait for cleanup // Stop audio subprocess and wait for cleanup
if !isAudioServer { if !isAudioServer {
// Stop audio input system
logger.Info().Msg("stopping audio input system")
audio.StopAudioInput()
if audioSupervisor != nil { if audioSupervisor != nil {
logger.Info().Msg("stopping audio supervisor") logger.Info().Msg("stopping audio supervisor")
if err := audioSupervisor.Stop(); err != nil { if err := audioSupervisor.Stop(); err != nil {