From 879ea5e472ae189e1e457d928762ab3b8ef5ee23 Mon Sep 17 00:00:00 2001 From: Alex P Date: Sat, 23 Aug 2025 16:41:45 +0000 Subject: [PATCH] Fix: fix audio input by reverting change --- main.go | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/main.go b/main.go index 0d7a8ba..749809a 100644 --- a/main.go +++ b/main.go @@ -212,14 +212,6 @@ func Main(audioServer bool, audioInputServer bool) { audio.InitializeAudioEventBroadcaster() logger.Info().Msg("audio event broadcaster initialized") - // Start audio input system for microphone processing - err = audio.StartAudioInput() - if err != nil { - logger.Warn().Err(err).Msg("failed to start audio input system") - } else { - logger.Info().Msg("audio input system started") - } - if err := setInitialVirtualMediaState(); err != nil { logger.Warn().Err(err).Msg("failed to set initial virtual media state") } @@ -272,10 +264,6 @@ func Main(audioServer bool, audioInputServer bool) { // Stop audio subprocess and wait for cleanup if !isAudioServer { - // Stop audio input system - logger.Info().Msg("stopping audio input system") - audio.StopAudioInput() - if audioSupervisor != nil { logger.Info().Msg("stopping audio supervisor") if err := audioSupervisor.Stop(); err != nil {