Added keybind support.
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README.md
19
README.md
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@ -1,10 +1,10 @@
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<p align="center">
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<img src="assets/icons/icon-hive_200x200.png" alt="Sample Hive" width="200" height="200">
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<img src="assets/icons/icon-hive_200x200.png" alt="sample-hive-icon" width="200" height="200">
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</p>
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<h2 align="center">Sample Hive</h2>
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<h1 align="center">SampleHive</h1>
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<p align="center">
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A simple, modern audio sample browser/manager for GNU/Linux.
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<img src="assets/logo/logo-hive_1920x1080.png" alt="Sample Hive">
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<img src="assets/logo/logo-hive_1920x1080.png" alt="sample-hive-logo">
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<hr>
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</p>
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@ -49,8 +49,17 @@ cd build
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./SampleHive
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```
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## Some keybindings
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// TODO
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## Are there any keybindings for SampleHive?
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There are few pre-defined keybindings for SampleHive that you can use, such as
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| KEYBIND | ACTION |
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|---------+--------------------------|
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| P | Play the selected sample |
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| L | Toggle loop on/off |
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| M | Toggle mute on/off |
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| S | Stop the playing sample |
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| O | Open the settings dialog |
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## Can I configure SampleHive?
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164
src/App.cpp
164
src/App.cpp
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@ -1,7 +1,14 @@
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#include "App.hpp"
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#include "ControlID_Enums.hpp"
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#include <wx/bitmap.h>
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#include <wx/defs.h>
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#include <wx/eventfilter.h>
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#include <wx/gdicmn.h>
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#include <wx/gtk/window.h>
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#include <wx/log.h>
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#include <wx/object.h>
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#include <wx/rtti.h>
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#include <wx/splash.h>
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wxIMPLEMENT_APP(App);
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@ -39,3 +46,160 @@ bool App::OnInit()
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m_Frame->Show(true);
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return true;
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}
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int App::FilterEvent(wxEvent& event)
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{
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if(event.GetEventType() == wxEVT_KEY_DOWN)
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{
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wxWindow* focusedWindow = wxWindow::FindFocus();
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if(focusedWindow != NULL)
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{
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const wxString& className = focusedWindow->GetClassInfo()->GetClassName();
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wxLogDebug("Focused window: %s", className);
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// if SearchCtrl or TreeCtrl has focus, let all keys through
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if(className == wxT("wxSearchCtrl"))
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{
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wxLogDebug("SearchCtrl focused skipping key filtering");
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return wxEventFilter::Event_Skip;
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}
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else if(className == wxT("wxTreeCtrl"))
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{
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wxLogDebug("TreeCtrl focused skipping key filtering");
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return wxEventFilter::Event_Skip;
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}
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}
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wxKeyEvent* keyEvent = wxDynamicCast(&event, wxKeyEvent);
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if(keyEvent != NULL)
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{
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switch (keyEvent->GetKeyCode())
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{
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case WXK_SPACE:
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{
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wxCommandEvent playEvent(wxEVT_BUTTON);
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playEvent.SetId(BC_Play);
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playEvent.SetEventObject(m_Frame->m_PlayButton);
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m_Frame->OnClickPlay(playEvent);
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wxLogDebug("Space pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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case 'A':
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{
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wxCommandEvent autoplayEvent(wxEVT_CHECKBOX);
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autoplayEvent.SetId(BC_Autoplay);
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autoplayEvent.SetEventObject(m_Frame->m_AutoPlayCheck);
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if (m_Frame->m_AutoPlayCheck->GetValue())
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m_Frame->m_AutoPlayCheck->SetValue(false);
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else
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m_Frame->m_AutoPlayCheck->SetValue(true);
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m_Frame->OnCheckAutoplay(autoplayEvent);
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wxLogDebug("A pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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case 'L':
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{
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wxCommandEvent loopEvent(wxEVT_TOGGLEBUTTON);
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loopEvent.SetId(BC_Loop);
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loopEvent.SetEventObject(m_Frame->m_LoopButton);
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if (m_Frame->m_LoopButton->GetValue())
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m_Frame->m_LoopButton->SetValue(false);
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else
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m_Frame->m_LoopButton->SetValue(true);
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m_Frame->OnClickLoop(loopEvent);
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wxLogDebug("L pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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case 'M':
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{
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wxCommandEvent muteEvent(wxEVT_TOGGLEBUTTON);
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muteEvent.SetId(BC_Mute);
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muteEvent.SetEventObject(m_Frame->m_MuteButton);
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if (m_Frame->m_MuteButton->GetValue())
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m_Frame->m_MuteButton->SetValue(false);
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else
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m_Frame->m_MuteButton->SetValue(true);
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m_Frame->OnClickMute(muteEvent);
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wxLogDebug("M pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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case 'O':
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{
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wxCommandEvent settingsEvent(wxEVT_BUTTON);
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settingsEvent.SetId(BC_Settings);
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settingsEvent.SetEventObject(m_Frame->m_SettingsButton);
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m_Frame->OnClickSettings(settingsEvent);
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wxLogDebug("O pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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case 'P':
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{
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wxCommandEvent playEvent(wxEVT_BUTTON);
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playEvent.SetId(BC_Play);
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playEvent.SetEventObject(m_Frame->m_PlayButton);
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m_Frame->OnClickPlay(playEvent);
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wxLogDebug("P pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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case 'S':
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{
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wxCommandEvent stopEvent(wxEVT_BUTTON);
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stopEvent.SetId(BC_Stop);
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stopEvent.SetEventObject(m_Frame->m_StopButton);
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m_Frame->OnClickStop(stopEvent);
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wxLogDebug("S pressed");
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return wxEventFilter::Event_Processed;
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break;
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}
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}
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}
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}
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return -1;
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include <wx/app.h>
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#include <wx/event.h>
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#include "MainFrame.hpp"
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@ -13,6 +14,9 @@ class App : public wxApp
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private:
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MainFrame* m_Frame = nullptr;
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public:
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private:
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virtual bool OnInit();
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private:
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int FilterEvent(wxEvent& event);
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};
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@ -224,16 +224,16 @@ MainFrame::MainFrame()
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Bind(wxEVT_BUTTON, &MainFrame::OnClickCollectionAdd, this, BC_CollectionViewAdd);
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Bind(wxEVT_BUTTON, &MainFrame::OnClickCollectionRemove, this, BC_CollectionViewRemove);
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// Setting up keybindings
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wxAcceleratorEntry entries[5];
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entries[0].Set(wxACCEL_NORMAL, (int) 'P', BC_Play);
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entries[1].Set(wxACCEL_NORMAL, (int) 'L', BC_Loop);
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entries[2].Set(wxACCEL_NORMAL, (int) 'S', BC_Stop);
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entries[3].Set(wxACCEL_NORMAL, (int) 'M', BC_Mute);
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entries[4].Set(wxACCEL_NORMAL, (int) 'O', BC_Settings);
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// // Setting up keybindings
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// wxAcceleratorEntry entries[5];
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// entries[0].Set(wxACCEL_NORMAL, (int) 'P', BC_Play);
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// entries[1].Set(wxACCEL_NORMAL, (int) 'L', BC_Loop);
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// entries[2].Set(wxACCEL_NORMAL, (int) 'S', BC_Stop);
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// entries[3].Set(wxACCEL_NORMAL, (int) 'M', BC_Mute);
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// entries[4].Set(wxACCEL_NORMAL, (int) 'O', BC_Settings);
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wxAcceleratorTable accel(5, entries);
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this->SetAcceleratorTable(accel);
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// wxAcceleratorTable accel(5, entries);
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// this->SetAcceleratorTable(accel);
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// Adding widgets to their sizers
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m_MainSizer->Add(m_MainPanel, 1, wxALL | wxEXPAND, 0);
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@ -202,4 +202,6 @@ class MainFrame : public wxFrame
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void CreateWatcher();
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// wxString TagLibTowx(const TagLib::String& in);
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friend class App;
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};
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