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pebble/src/fw/drivers/debounced_button.c
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271 lines
9.0 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "drivers/debounced_button.h"
#include "board/board.h"
#include "drivers/button.h"
#include "drivers/exti.h"
#include "drivers/gpio.h"
#include "drivers/periph_config.h"
#include "drivers/timer.h"
#include "kernel/events.h"
#include "kernel/util/stop.h"
#include "system/bootbits.h"
#include "system/reset.h"
#include "util/bitset.h"
#include "kernel/util/sleep.h"
#define STM32F2_COMPATIBLE
#define STM32F4_COMPATIBLE
#define STM32F7_COMPATIBLE
#include <mcu.h>
#include "projdefs.h"
// We want TIM4 to run at 32KHz
static const uint32_t TIMER_FREQUENCY_HZ = 32000;
// Sample the buttons every 2ms to debounce
static const uint32_t TIMER_PERIOD_TICKS = 64;
// A button must be stable for 20 samples (40ms) to be accepted.
static const uint32_t NUM_DEBOUNCE_SAMPLES = 20;
#define RESET_BUTTONS ((1 << BUTTON_ID_SELECT) | (1 << BUTTON_ID_BACK))
#define DEBOUNCE_SAMPLES_PER_SECOND (TIMER_FREQUENCY_HZ / TIMER_PERIOD_TICKS)
// This reset-buttons-held timeout must be lower than the PMIC's back-button-reset timeout,
// which is ~8-11s. The spacing between these timeouts should be large enough to avoid accidentally
// shutting down the device when a customer is attempting to reset. Therefore the FW's
// reset-buttons-held timeout is set to 5 seconds:
#define RESET_THRESHOLD_SAMPLES (5 * DEBOUNCE_SAMPLES_PER_SECOND)
static void initialize_button_timer(void) {
periph_config_enable(TIM4, RCC_APB1Periph_TIM4);
NVIC_InitTypeDef NVIC_InitStructure;
/* Enable the TIM4 gloabal Interrupt */
TIM_ClearITPendingBit(TIM4, TIM_IT_Update);
NVIC_InitStructure.NVIC_IRQChannel = TIM4_IRQn;
NVIC_InitStructure.NVIC_IRQChannelPreemptionPriority = 0x0b;
NVIC_InitStructure.NVIC_IRQChannelSubPriority = 0;
NVIC_InitStructure.NVIC_IRQChannelCmd = ENABLE;
NVIC_Init(&NVIC_InitStructure);
TIM_TimeBaseInitTypeDef tim_config;
TIM_TimeBaseStructInit(&tim_config);
tim_config.TIM_Period = TIMER_PERIOD_TICKS;
// The timer is on ABP1 which is clocked by PCLK1
TimerConfig tc = {
.peripheral = TIM4,
.config_clock = RCC_APB1Periph_TIM4,
};
tim_config.TIM_Prescaler = timer_find_prescaler(&tc,
TIMER_FREQUENCY_HZ);
tim_config.TIM_CounterMode = TIM_CounterMode_Up;
TIM_TimeBaseInit(TIM4, &tim_config);
periph_config_disable(TIM4, RCC_APB1Periph_TIM4);
}
static bool prv_check_timer_enabled(void) {
// We're only enabled if all the configuration is correct.
return (TIM4->CR1 & TIM_CR1_CEN) && // TIM_Cmd
(TIM4->DIER & TIM_IT_Update) && // TIM_ITConfig
(RCC->APB1ENR & RCC_APB1Periph_TIM4); // RCC_APB1PeriphClockCmd
}
static void disable_button_timer(void) {
if (prv_check_timer_enabled()) {
TIM_Cmd(TIM4, DISABLE);
TIM_ITConfig(TIM4, TIM_IT_Update, DISABLE);
periph_config_disable(TIM4, RCC_APB1Periph_TIM4);
// Allow us to enter stop mode
stop_mode_enable(InhibitorButton);
}
}
static void prv_enable_button_timer(void) {
// Don't let the timer interrupt us while we're mucking with it.
__disable_irq();
if (!prv_check_timer_enabled()) {
periph_config_enable(TIM4, RCC_APB1Periph_TIM4);
TIM_ITConfig(TIM4, TIM_IT_Update, ENABLE);
TIM_Cmd(TIM4, ENABLE);
// Prevent us from entering stop mode (and disabling the clock timer)
stop_mode_disable(InhibitorButton);
}
__enable_irq();
}
static void prv_button_interrupt_handler(bool *should_context_switch) {
prv_enable_button_timer();
}
static void clear_stuck_button(ButtonId button_id) {
__disable_irq();
const uint32_t button_counter_register = RTC_ReadBackupRegister(STUCK_BUTTON_REGISTER);
if (button_counter_register != 0) {
// Create bitmask with all 1s, except on the counter byte for this button_id in button_counter_register. AND to mask out:
const uint32_t updated_button_counter_register = button_counter_register & ~(0xff << (button_id << 3));
if (button_counter_register != updated_button_counter_register) {
RTC_WriteBackupRegister(STUCK_BUTTON_REGISTER, updated_button_counter_register);
}
}
__enable_irq();
}
void debounced_button_init(void) {
button_init();
#if defined(BOARD_SNOWY_BB2) || defined(BOARD_SPALDING_BB2)
// Snowy BB2s have a capacitor that results in a really slow rise time (~0.4ms). Sleep for
// at least 1 ms to prevent fake button events
psleep(2);
#endif
for (int i = 0; i < NUM_BUTTONS; ++i) {
const ExtiConfig config = BOARD_CONFIG_BUTTON.buttons[i].exti;
exti_configure_pin(config, ExtiTrigger_RisingFalling, prv_button_interrupt_handler);
exti_enable(config);
}
initialize_button_timer();
// If someone is holding down a button, we need to start up the timer immediately ourselves as
// we won't get a button down interrupt to start it.
if (button_get_state_bits() != 0) {
prv_enable_button_timer();
}
}
// Interrupt Service Routines
///////////////////////////////////////////////////////////
void TIM4_IRQHandler(void) {
// This array holds the number of samples we have for the button being in a different state than
// the current debounced state of the button.
static uint32_t s_button_timers[] = {0, 0, 0, 0};
// A bitset of the current states of the buttons after the debouncing is done.
static uint32_t s_debounced_button_state = 0;
// Should we tell the scheduler to attempt to context switch after this function has completed?
bool should_context_switch = pdFALSE;
// Should we power down this interrupt timer once we're done here or should we leave it on?
bool can_power_down_tim4 = true;
// We handle all 4 buttons every time this interrupt is fired.
for (int i = 0; i < NUM_BUTTONS; ++i) {
// What stable state is the button in, according to the debouncing algorithm?
bool debounced_button_state = bitset32_get(&s_debounced_button_state, i);
// What is the current physical state of the button?
bool is_pressed = button_is_pressed(i);
if (is_pressed == debounced_button_state) {
// If the state is not changing, skip this button.
s_button_timers[i] = 0;
continue;
}
// Leave the timer running so we can track this button that's changing state.
can_power_down_tim4 = false;
s_button_timers[i] += 1;
// If the button has been in a stable state that's different than the debounced state for enough
// samples, change the debounced state to the stable state and generate an event.
if (s_button_timers[i] == NUM_DEBOUNCE_SAMPLES) {
s_button_timers[i] = 0;
bitset32_update(&s_debounced_button_state, i, is_pressed);
if (!is_pressed) {
// A button has been released. Make sure we weren't tracking this as a stuck button.
clear_stuck_button(i);
}
PebbleEvent e = {
.type = (is_pressed) ? PEBBLE_BUTTON_DOWN_EVENT : PEBBLE_BUTTON_UP_EVENT,
.button.button_id = i
};
should_context_switch = event_put_isr(&e);
}
}
#if !defined(MANUFACTURING_FW)
// Now that s_debounced_button_state is updated, check to see if the user is holding down the reset
// combination.
static uint32_t s_hard_reset_timer = 0;
if ((s_debounced_button_state & RESET_BUTTONS) == RESET_BUTTONS) {
s_hard_reset_timer += 1;
can_power_down_tim4 = false;
if (s_hard_reset_timer > RESET_THRESHOLD_SAMPLES) {
__disable_irq();
// If the UP button is held at the moment the timeout is hit, set the force-PRF bootbit:
const bool force_prf = (s_debounced_button_state & (1 << BUTTON_ID_UP));
if (force_prf) {
boot_bit_set(BOOT_BIT_FORCE_PRF);
}
RebootReason reason = {
.code = force_prf ? RebootReasonCode_PrfResetButtonsHeld :
RebootReasonCode_ResetButtonsHeld
};
reboot_reason_set(&reason);
// Don't use system_reset here. This back door absolutely must work. Just hard reset.
system_hard_reset();
}
} else {
s_hard_reset_timer = 0;
}
#endif
if (can_power_down_tim4) {
__disable_irq();
disable_button_timer();
__enable_irq();
}
TIM_ClearITPendingBit(TIM4, TIM_IT_Update);
portEND_SWITCHING_ISR(should_context_switch);
}
// Serial commands
///////////////////////////////////////////////////////////
void command_put_raw_button_event(const char* button_index, const char* is_button_down_event) {
PebbleEvent e;
int is_down = atoi(is_button_down_event);
int button = atoi(button_index);
if ((button < 0 || button > NUM_BUTTONS) || (is_down != 1 && is_down != 0)) {
return;
}
e.type = (is_down) ? PEBBLE_BUTTON_DOWN_EVENT : PEBBLE_BUTTON_UP_EVENT;
e.button.button_id = button;
event_put(&e);
}