pebble/src/fw/apps/demo_apps/click_app.c

192 lines
6.9 KiB
C

/*
* Copyright 2024 Google LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "click_app.h"
#include "applib/app.h"
#include "process_state/app_state/app_state.h"
#include "applib/ui/ui.h"
#include "applib/ui/window.h"
#include "kernel/pbl_malloc.h"
#include "system/logging.h"
#include "system/passert.h"
#include "util/math.h"
#include <stdio.h>
#define TEXT_BUFFER_SIZE 64
typedef struct {
Window window;
TextLayer text;
char text_buffer[TEXT_BUFFER_SIZE];
} ClickAppData;
////////////////////////////
// Click app's main window
//! Toggle the colors of the label, so we can see change even if the text stayed the same:
static void toggle_color(Window *window) {
ClickAppData *data = window_get_user_data(window);
TextLayer *text = &data->text;
const GColor bg_color = text->background_color;
if (gcolor_equal(bg_color, GColorBlack)) {
text_layer_set_background_color(text, GColorWhite);
text_layer_set_text_color(text, GColorBlack);
} else {
text_layer_set_background_color(text, GColorBlack);
text_layer_set_text_color(text, GColorWhite);
}
}
static void raw_click_handler(ClickRecognizerRef recognizer, Window *window, const bool up) {
ClickAppData *data = window_get_user_data(window);
sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, up ? "Raw UP" : "Raw DOWN");
if (up) { // PBL_LOG requires a fixed const string, so can't use ternary
PBL_LOG(LOG_LEVEL_DEBUG, "Raw UP");
} else {
PBL_LOG(LOG_LEVEL_DEBUG, "Raw DOWN");
}
text_layer_set_text(&data->text, data->text_buffer);
toggle_color(window);
(void)recognizer;
}
static void raw_up_click_handler(ClickRecognizerRef recognizer, Window *window) {
raw_click_handler(recognizer, window, true);
}
static void raw_down_click_handler(ClickRecognizerRef recognizer, Window *window) {
raw_click_handler(recognizer, window, false);
}
static void select_multi_click_handler(ClickRecognizerRef recognizer, Window *window) {
ClickAppData *data = window_get_user_data(window);
const uint16_t count = click_number_of_clicks_counted(recognizer);
sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Multi Click! (%u)\nMin: 2, Max: 10", count);
PBL_LOG(LOG_LEVEL_DEBUG, "Multi Click! (%u)", click_number_of_clicks_counted(recognizer));
text_layer_set_text(&data->text, data->text_buffer);
toggle_color(window);
}
static void select_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
ClickAppData *data = window_get_user_data(window);
const uint16_t count = click_number_of_clicks_counted(recognizer);
sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Single Click! (%u)", count);
PBL_LOG(LOG_LEVEL_DEBUG, "Single Click! (%u)", click_number_of_clicks_counted(recognizer));
text_layer_set_text(&data->text, data->text_buffer);
toggle_color(window);
// Let's try shortening the repeat interval as we go:
ClickConfig *config = click_recognizer_get_config(recognizer);
config->click.repeat_interval_ms = MAX((config->click.repeat_interval_ms / 2), 100);
}
static void select_long_click_handler(ClickRecognizerRef recognizer, Window *window) {
ClickAppData *data = window_get_user_data(window);
sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Long Click!");
PBL_LOG(LOG_LEVEL_DEBUG, "Long Click!");
text_layer_set_text(&data->text, data->text_buffer);
toggle_color(window);
(void)recognizer;
}
static void select_long_click_release_handler(ClickRecognizerRef recognizer, Window *window) {
ClickAppData *data = window_get_user_data(window);
sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Long Click Released!");
PBL_LOG(LOG_LEVEL_DEBUG, "Long Click Released!");
text_layer_set_text(&data->text, data->text_buffer);
toggle_color(window);
(void)recognizer;
}
static void config_provider(Window *window) {
// See ui/click.h for more information and default values.
// single click / repeat-on-hold config:
window_single_repeating_click_subscribe(BUTTON_ID_SELECT, 1000, (ClickHandler)select_single_click_handler); // "hold-to-repeat" gets overridden if there's a long click handler configured!
// multi click config:
window_multi_click_subscribe(BUTTON_ID_SELECT, 2, 10, 0, false, (ClickHandler) select_multi_click_handler);
// long click config:
window_long_click_subscribe(BUTTON_ID_SELECT, 700, (ClickHandler) select_long_click_handler, (ClickHandler) select_long_click_release_handler);
// single click / repeat-on-hold config:
window_single_repeating_click_subscribe(BUTTON_ID_UP, 1000, (ClickHandler) select_single_click_handler); // "hold-to-repeat" gets overridden if there's a long click handler configured!
// multi click config:
window_multi_click_subscribe(BUTTON_ID_UP, 2, 10, 0, true, (ClickHandler) select_multi_click_handler);
// raw:
window_raw_click_subscribe(BUTTON_ID_DOWN, (ClickHandler) raw_down_click_handler, (ClickHandler) raw_up_click_handler, NULL);
}
static void prv_window_load(Window *window) {
ClickAppData *data = window_get_user_data(window);
TextLayer *text = &data->text;
text_layer_init(text, &window->layer.bounds);
text_layer_set_text(text, "Use select button and try different clicks: single, hold-to-repeat, multiple, long press, etc.\n\nNOTE: a long click config will override hold-to-repeat config. Comment out the long_click section of the config to enable hold-to-repeat.");
layer_add_child(&window->layer, &text->layer);
}
static void push_window(ClickAppData *data) {
Window *window = &data->window;
window_init(window, WINDOW_NAME("Click Demo"));
window_set_user_data(window, data);
window_set_window_handlers(window, &(WindowHandlers) {
.load = prv_window_load,
});
window_set_click_config_provider(window, (ClickConfigProvider) config_provider);
const bool animated = true;
app_window_stack_push(window, animated);
}
////////////////////
// App boilerplate
static void handle_init(void) {
ClickAppData *data = (ClickAppData*) app_malloc_check(sizeof(ClickAppData));
if (data == NULL) {
PBL_CROAK("Out of memory");
}
app_state_set_user_data(data);
push_window(data);
}
static void handle_deinit(void) {
ClickAppData *data = app_state_get_user_data();
app_free(data);
}
static void s_main(void) {
handle_init();
app_event_loop();
handle_deinit();
}
const PebbleProcessMd* click_app_get_info() {
static const PebbleProcessMdSystem s_click_app_info = {
.common.main_func = s_main,
.name = "Clicks"
};
return (const PebbleProcessMd*) &s_click_app_info;
}
#undef TEXT_BUFFER_SIZE