mirror of https://github.com/google/pebble
192 lines
6.9 KiB
C
192 lines
6.9 KiB
C
/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "click_app.h"
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#include "applib/app.h"
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#include "process_state/app_state/app_state.h"
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#include "applib/ui/ui.h"
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#include "applib/ui/window.h"
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#include "kernel/pbl_malloc.h"
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#include "system/logging.h"
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#include "system/passert.h"
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#include "util/math.h"
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#include <stdio.h>
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#define TEXT_BUFFER_SIZE 64
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typedef struct {
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Window window;
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TextLayer text;
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char text_buffer[TEXT_BUFFER_SIZE];
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} ClickAppData;
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////////////////////////////
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// Click app's main window
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//! Toggle the colors of the label, so we can see change even if the text stayed the same:
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static void toggle_color(Window *window) {
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ClickAppData *data = window_get_user_data(window);
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TextLayer *text = &data->text;
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const GColor bg_color = text->background_color;
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if (gcolor_equal(bg_color, GColorBlack)) {
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text_layer_set_background_color(text, GColorWhite);
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text_layer_set_text_color(text, GColorBlack);
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} else {
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text_layer_set_background_color(text, GColorBlack);
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text_layer_set_text_color(text, GColorWhite);
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}
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}
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static void raw_click_handler(ClickRecognizerRef recognizer, Window *window, const bool up) {
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ClickAppData *data = window_get_user_data(window);
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sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, up ? "Raw UP" : "Raw DOWN");
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if (up) { // PBL_LOG requires a fixed const string, so can't use ternary
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PBL_LOG(LOG_LEVEL_DEBUG, "Raw UP");
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} else {
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PBL_LOG(LOG_LEVEL_DEBUG, "Raw DOWN");
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}
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text_layer_set_text(&data->text, data->text_buffer);
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toggle_color(window);
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(void)recognizer;
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}
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static void raw_up_click_handler(ClickRecognizerRef recognizer, Window *window) {
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raw_click_handler(recognizer, window, true);
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}
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static void raw_down_click_handler(ClickRecognizerRef recognizer, Window *window) {
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raw_click_handler(recognizer, window, false);
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}
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static void select_multi_click_handler(ClickRecognizerRef recognizer, Window *window) {
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ClickAppData *data = window_get_user_data(window);
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const uint16_t count = click_number_of_clicks_counted(recognizer);
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sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Multi Click! (%u)\nMin: 2, Max: 10", count);
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PBL_LOG(LOG_LEVEL_DEBUG, "Multi Click! (%u)", click_number_of_clicks_counted(recognizer));
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text_layer_set_text(&data->text, data->text_buffer);
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toggle_color(window);
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}
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static void select_single_click_handler(ClickRecognizerRef recognizer, Window *window) {
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ClickAppData *data = window_get_user_data(window);
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const uint16_t count = click_number_of_clicks_counted(recognizer);
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sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Single Click! (%u)", count);
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PBL_LOG(LOG_LEVEL_DEBUG, "Single Click! (%u)", click_number_of_clicks_counted(recognizer));
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text_layer_set_text(&data->text, data->text_buffer);
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toggle_color(window);
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// Let's try shortening the repeat interval as we go:
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ClickConfig *config = click_recognizer_get_config(recognizer);
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config->click.repeat_interval_ms = MAX((config->click.repeat_interval_ms / 2), 100);
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}
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static void select_long_click_handler(ClickRecognizerRef recognizer, Window *window) {
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ClickAppData *data = window_get_user_data(window);
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sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Long Click!");
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PBL_LOG(LOG_LEVEL_DEBUG, "Long Click!");
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text_layer_set_text(&data->text, data->text_buffer);
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toggle_color(window);
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(void)recognizer;
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}
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static void select_long_click_release_handler(ClickRecognizerRef recognizer, Window *window) {
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ClickAppData *data = window_get_user_data(window);
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sniprintf(data->text_buffer, TEXT_BUFFER_SIZE, "Long Click Released!");
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PBL_LOG(LOG_LEVEL_DEBUG, "Long Click Released!");
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text_layer_set_text(&data->text, data->text_buffer);
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toggle_color(window);
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(void)recognizer;
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}
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static void config_provider(Window *window) {
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// See ui/click.h for more information and default values.
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// single click / repeat-on-hold config:
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window_single_repeating_click_subscribe(BUTTON_ID_SELECT, 1000, (ClickHandler)select_single_click_handler); // "hold-to-repeat" gets overridden if there's a long click handler configured!
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// multi click config:
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window_multi_click_subscribe(BUTTON_ID_SELECT, 2, 10, 0, false, (ClickHandler) select_multi_click_handler);
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// long click config:
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window_long_click_subscribe(BUTTON_ID_SELECT, 700, (ClickHandler) select_long_click_handler, (ClickHandler) select_long_click_release_handler);
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// single click / repeat-on-hold config:
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window_single_repeating_click_subscribe(BUTTON_ID_UP, 1000, (ClickHandler) select_single_click_handler); // "hold-to-repeat" gets overridden if there's a long click handler configured!
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// multi click config:
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window_multi_click_subscribe(BUTTON_ID_UP, 2, 10, 0, true, (ClickHandler) select_multi_click_handler);
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// raw:
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window_raw_click_subscribe(BUTTON_ID_DOWN, (ClickHandler) raw_down_click_handler, (ClickHandler) raw_up_click_handler, NULL);
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}
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static void prv_window_load(Window *window) {
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ClickAppData *data = window_get_user_data(window);
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TextLayer *text = &data->text;
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text_layer_init(text, &window->layer.bounds);
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text_layer_set_text(text, "Use select button and try different clicks: single, hold-to-repeat, multiple, long press, etc.\n\nNOTE: a long click config will override hold-to-repeat config. Comment out the long_click section of the config to enable hold-to-repeat.");
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layer_add_child(&window->layer, &text->layer);
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}
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static void push_window(ClickAppData *data) {
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Window *window = &data->window;
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window_init(window, WINDOW_NAME("Click Demo"));
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window_set_user_data(window, data);
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window_set_window_handlers(window, &(WindowHandlers) {
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.load = prv_window_load,
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});
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window_set_click_config_provider(window, (ClickConfigProvider) config_provider);
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const bool animated = true;
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app_window_stack_push(window, animated);
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}
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////////////////////
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// App boilerplate
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static void handle_init(void) {
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ClickAppData *data = (ClickAppData*) app_malloc_check(sizeof(ClickAppData));
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if (data == NULL) {
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PBL_CROAK("Out of memory");
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}
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app_state_set_user_data(data);
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push_window(data);
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}
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static void handle_deinit(void) {
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ClickAppData *data = app_state_get_user_data();
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app_free(data);
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}
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static void s_main(void) {
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handle_init();
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app_event_loop();
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handle_deinit();
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}
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const PebbleProcessMd* click_app_get_info() {
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static const PebbleProcessMdSystem s_click_app_info = {
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.common.main_func = s_main,
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.name = "Clicks"
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};
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return (const PebbleProcessMd*) &s_click_app_info;
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}
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#undef TEXT_BUFFER_SIZE
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