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Import of the watch repository from Pebble
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/*
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* Copyright 2024 Google LLC
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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//! Private API for manipulating the Window Stack
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#pragma once
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#include "window.h"
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#include "window_stack_animation.h"
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#include "util/list.h"
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#include <stdbool.h>
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#include <stddef.h>
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#define WINDOW_STACK_ITEMS_MAX (16)
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//! @internal
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//! Data structure for an item on a window stack
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typedef struct WindowStackItem {
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ListNode list_node;
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Window *window;
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const WindowTransitionImplementation *pop_transition_implementation;
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} WindowStackItem;
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//! @internal
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//! Data structure for a stack of windows
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typedef struct WindowStack {
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//! The item that is on top of the stack, after the last time changes were processed.
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WindowStackItem *last_top_item;
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//! The actual stack of windows. The first item in this list is the top item.
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ListNode *list_head;
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//! The list of window items that have been removed and need to be unloaded.
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ListNode *removed_list_head;
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//! Lock pushing to the stack. If this is true, pushing will not occur.
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bool lock_push;
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//! The TransitioningContext object stores the current transition being done on
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//! the window stack provided that an animation has been scheduled.
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WindowTransitioningContext transition_context;
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} WindowStack;
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//! Legacy handler for window transitioning.
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//! @param stack The \ref WindowStack of the transitioning window.
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//! @param window The \ref Window transitioning in.
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bool window_transition_context_has_legacy_window_to(WindowStack *stack, Window *window);
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//! Transitioning function called when the current visible window disappears.
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//! If there is no window_to pointer (it is NULL), then this is a no-op.
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//! @param context The \ref WindowTransitionContext of the transitioning window
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void window_transition_context_disappear(WindowTransitioningContext *context);
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//! Transitioning function called when the new window, window_to in the context, appears on
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//! the screen. If there is no window_to pointer (it is NULL), then this is a no-op.
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//! @param context The \ref WindowTransitionContext of the transitioning window
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void window_transition_context_appear(WindowTransitioningContext *context);
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//! @internal
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//! A member of a window stack dump array
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typedef struct WindowStackDump {
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Window *addr;
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const char *name;
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} WindowStackDump;
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//! @internal
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//! Walk and copy the window stack to an array for debug purposes.
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//! @param stack The \ref WindowStack to dump.
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//! @param[out] dump The windows in the stack, top of stack first.
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//! @return Number of windows in the stack dump.
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//!
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//! The window stack dump array is allocated on the kernel heap.
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//! It is the caller's responsibility to free the array.
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//!
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//! @note If the function is unable to allocate the dump array, *dump
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//! will be set to NULL but the function will still return the depth
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//! of the window stack.
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size_t window_stack_dump(WindowStack *stack, WindowStackDump **dump);
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