- Add ggml_backend_buft_get_alloc_size_n public API
- Add optional get_alloc_size_n callback to ggml_backend_buffer_type_i
- Share tensor->buffer planning between alloc_buffer_n default and get_alloc_size_n default
- Replace unchecked realloc with std::vector in alloc_buffer_n default
- Make ggml_backend_alloc_ctx_tensors_from_buft_size use the new API
- Add test-alloc coverage for get_alloc_size_n
Assisted-by: pi:llama.cpp/DeepSeek-V4-Flash-Vision-Exp
* tests: Harmonize the use of private ggml includes
* tests: In test-backend-ops, use quoted includes
As with all other tests. This is to ensure that the build uses shipped
headers over possibly system-installed ones.
* ggml : make gallocr respect the backend's max buffer size
* if the graph requires more memory than can fit into a single allocation, split it into multiple backend buffers
* vulkan: report the actual max allocation size in buffer type interface
* fix missing newline, apple-clang warning
* track size of individual chunks in ggml_dyn_tallocr and raise max chunks.
revert to use suballocation_block_size as max chunk size for vulkan.
* track (chunk, offset) pairs instead of "global" offsets through gallocr.
* simpler, don't need loops to map between local/global offsets
* touches more code
* fix dyn_tallocr_max_size and initialization
* fix memory leak when buffers are reused due to same buffer type appearing multiple times
* make vbuffer allocation follow the same logic as backend_buffer did before
* continue to use leftover unallocated space of previous chunks after a new one has been created
* treat free blocks of each chunk as separate list
* they're still allocated together, but start/end of each chunk is tracked, and allocate/free iterate over sub-ranges
* exhaust freed blocks of all chunks before considering their last blocks with unallocated space
* start with 0 chunks/blocks and create chunks as needed
* allow the last chunk to grow beyond max size
* refactor: move adding new free block and new chunk into separate functions
* allocate chunks individually with a separate free-blocks list for each one
* needs a bit more memory/allocations/indirections, but code is simpler
* fix warnings (missing static) & debug checks