kvm/audio.go

392 lines
10 KiB
Go

package kvm
import (
"io"
"sync"
"sync/atomic"
"github.com/jetkvm/kvm/internal/audio"
"github.com/jetkvm/kvm/internal/logging"
"github.com/pion/webrtc/v4"
"github.com/rs/zerolog"
)
var (
audioMutex sync.Mutex
inputSourceMutex sync.Mutex // Serializes Connect() and WriteMessage() calls to input source
outputSource atomic.Pointer[audio.AudioSource]
inputSource atomic.Pointer[audio.AudioSource]
outputRelay atomic.Pointer[audio.OutputRelay]
inputRelay atomic.Pointer[audio.InputRelay]
audioInitialized bool
activeConnections atomic.Int32
audioLogger zerolog.Logger
currentAudioTrack *webrtc.TrackLocalStaticSample
currentInputTrack atomic.Pointer[string]
audioOutputEnabled atomic.Bool
audioInputEnabled atomic.Bool
)
func getAlsaDevice(source string) string {
if source == "hdmi" {
return "hw:0,0"
}
return "hw:1,0"
}
func initAudio() {
audioLogger = logging.GetDefaultLogger().With().Str("component", "audio-manager").Logger()
ensureConfigLoaded()
audioOutputEnabled.Store(config.AudioOutputEnabled)
audioInputEnabled.Store(true)
audioLogger.Debug().Msg("Audio subsystem initialized")
audioInitialized = true
}
func getAudioConfig() audio.AudioConfig {
cfg := audio.DefaultAudioConfig()
// Validate and apply bitrate
if config.AudioBitrate >= 64 && config.AudioBitrate <= 256 {
cfg.Bitrate = uint16(config.AudioBitrate)
} else if config.AudioBitrate != 0 {
audioLogger.Warn().Int("bitrate", config.AudioBitrate).Uint16("default", cfg.Bitrate).Msg("Invalid audio bitrate, using default")
}
// Validate and apply complexity
if config.AudioComplexity >= 0 && config.AudioComplexity <= 10 {
cfg.Complexity = uint8(config.AudioComplexity)
} else {
audioLogger.Warn().Int("complexity", config.AudioComplexity).Uint8("default", cfg.Complexity).Msg("Invalid audio complexity, using default")
}
// Apply boolean flags directly
cfg.DTXEnabled = config.AudioDTXEnabled
cfg.FECEnabled = config.AudioFECEnabled
// Validate and apply buffer periods
if config.AudioBufferPeriods >= 2 && config.AudioBufferPeriods <= 24 {
cfg.BufferPeriods = uint8(config.AudioBufferPeriods)
} else if config.AudioBufferPeriods != 0 {
audioLogger.Warn().Int("buffer_periods", config.AudioBufferPeriods).Uint8("default", cfg.BufferPeriods).Msg("Invalid buffer periods, using default")
}
// Validate and apply sample rate using a map for valid rates
validRates := map[int]bool{32000: true, 44100: true, 48000: true, 96000: true}
if validRates[config.AudioSampleRate] {
cfg.SampleRate = uint32(config.AudioSampleRate)
} else if config.AudioSampleRate != 0 {
audioLogger.Warn().Int("sample_rate", config.AudioSampleRate).Uint32("default", cfg.SampleRate).Msg("Invalid sample rate, using default")
}
// Validate and apply packet loss percentage
if config.AudioPacketLossPerc >= 0 && config.AudioPacketLossPerc <= 100 {
cfg.PacketLossPerc = uint8(config.AudioPacketLossPerc)
} else {
audioLogger.Warn().Int("packet_loss_perc", config.AudioPacketLossPerc).Uint8("default", cfg.PacketLossPerc).Msg("Invalid packet loss percentage, using default")
}
return cfg
}
func startAudio() error {
audioMutex.Lock()
defer audioMutex.Unlock()
if !audioInitialized {
audioLogger.Warn().Msg("Audio not initialized, skipping start")
return nil
}
if activeConnections.Load() <= 0 {
audioLogger.Debug().Msg("No active connections, skipping audio start")
return nil
}
ensureConfigLoaded()
if audioOutputEnabled.Load() && currentAudioTrack != nil {
startOutputAudioUnderMutex(getAlsaDevice(config.AudioOutputSource))
}
if audioInputEnabled.Load() && config.UsbDevices != nil && config.UsbDevices.Audio {
startInputAudioUnderMutex(getAlsaDevice("usb"))
}
return nil
}
func startOutputAudioUnderMutex(alsaOutputDevice string) {
newSource := audio.NewCgoOutputSource(alsaOutputDevice, getAudioConfig())
oldSource := outputSource.Swap(&newSource)
newRelay := audio.NewOutputRelay(&newSource, currentAudioTrack)
oldRelay := outputRelay.Swap(newRelay)
if oldRelay != nil {
oldRelay.Stop()
}
if oldSource != nil {
(*oldSource).Disconnect()
}
if err := newRelay.Start(); err != nil {
audioLogger.Error().Err(err).Str("alsaOutputDevice", alsaOutputDevice).Msg("Failed to start audio output relay")
}
}
func startInputAudioUnderMutex(alsaPlaybackDevice string) {
newSource := audio.NewCgoInputSource(alsaPlaybackDevice, getAudioConfig())
oldSource := inputSource.Swap(&newSource)
newRelay := audio.NewInputRelay(&newSource)
oldRelay := inputRelay.Swap(newRelay)
if oldRelay != nil {
oldRelay.Stop()
}
if oldSource != nil {
(*oldSource).Disconnect()
}
if err := newRelay.Start(); err != nil {
audioLogger.Error().Err(err).Str("alsaPlaybackDevice", alsaPlaybackDevice).Msg("Failed to start input relay")
}
}
// stopAudioComponents safely stops and cleans up audio components
func stopAudioComponents(relay *atomic.Pointer[audio.OutputRelay], source *atomic.Pointer[audio.AudioSource]) {
audioMutex.Lock()
oldRelay := relay.Swap(nil)
oldSource := source.Swap(nil)
audioMutex.Unlock()
if oldRelay != nil {
oldRelay.Stop()
}
if oldSource != nil {
(*oldSource).Disconnect()
}
}
// stopAudioComponentsInput safely stops and cleans up input audio components
func stopAudioComponentsInput(relay *atomic.Pointer[audio.InputRelay], source *atomic.Pointer[audio.AudioSource]) {
audioMutex.Lock()
oldRelay := relay.Swap(nil)
oldSource := source.Swap(nil)
audioMutex.Unlock()
if oldRelay != nil {
oldRelay.Stop()
}
if oldSource != nil {
(*oldSource).Disconnect()
}
}
func stopOutputAudio() {
stopAudioComponents(&outputRelay, &outputSource)
}
func stopInputAudio() {
stopAudioComponentsInput(&inputRelay, &inputSource)
}
func stopAudio() {
stopOutputAudio()
stopInputAudio()
}
func onWebRTCConnect() {
count := activeConnections.Add(1)
if count == 1 {
if err := startAudio(); err != nil {
audioLogger.Error().Err(err).Msg("Failed to start audio")
}
}
}
func onWebRTCDisconnect() {
count := activeConnections.Add(-1)
if count <= 0 {
// Stop audio immediately to release HDMI audio device which shares hardware with video device
stopAudio()
}
}
func setAudioTrack(audioTrack *webrtc.TrackLocalStaticSample) {
audioMutex.Lock()
defer audioMutex.Unlock()
// Stop output without mutex (already holding audioMutex)
outRelay := outputRelay.Swap(nil)
outSource := outputSource.Swap(nil)
if outRelay != nil {
outRelay.Stop()
}
if outSource != nil {
(*outSource).Disconnect()
}
currentAudioTrack = audioTrack
// Start audio without taking mutex again (already holding audioMutex)
if audioInitialized && activeConnections.Load() > 0 && audioOutputEnabled.Load() && currentAudioTrack != nil {
startOutputAudioUnderMutex(getAlsaDevice(config.AudioOutputSource))
}
}
func setPendingInputTrack(track *webrtc.TrackRemote) {
trackID := track.ID()
currentInputTrack.Store(&trackID)
go handleInputTrackForSession(track)
}
func SetAudioOutputEnabled(enabled bool) error {
if audioOutputEnabled.Swap(enabled) == enabled {
return nil
}
if enabled && activeConnections.Load() > 0 {
return startAudio()
}
stopOutputAudio()
return nil
}
func SetAudioInputEnabled(enabled bool) error {
if audioInputEnabled.Swap(enabled) == enabled {
return nil
}
if enabled && activeConnections.Load() > 0 {
return startAudio()
}
stopInputAudio()
return nil
}
func SetAudioOutputSource(source string) error {
if source != "hdmi" && source != "usb" {
return nil
}
ensureConfigLoaded()
if config.AudioOutputSource == source {
return nil
}
config.AudioOutputSource = source
go func() {
stopOutputAudio()
if err := startAudio(); err != nil {
audioLogger.Error().Err(err).Str("source", source).Msg("Failed to start audio output after source change")
}
}()
go func() {
if err := SaveConfig(); err != nil {
audioLogger.Error().Err(err).Msg("Failed to save config after audio source change")
}
}()
return nil
}
func RestartAudioOutput() error {
audioMutex.Lock()
hasActiveOutput := audioOutputEnabled.Load() && currentAudioTrack != nil && outputSource.Load() != nil
audioMutex.Unlock()
if !hasActiveOutput {
return nil
}
audioLogger.Info().Msg("Restarting audio output")
stopOutputAudio()
return startAudio()
}
func handleInputTrackForSession(track *webrtc.TrackRemote) {
myTrackID := track.ID()
trackLogger := audioLogger.With().
Str("codec", track.Codec().MimeType).
Str("track_id", myTrackID).
Logger()
trackLogger.Debug().Msg("starting input track handler")
for {
// Check if we've been superseded by another track
currentTrackID := currentInputTrack.Load()
if currentTrackID != nil && *currentTrackID != myTrackID {
trackLogger.Debug().
Str("current_track_id", *currentTrackID).
Msg("input track handler exiting - superseded")
return
}
// Read RTP packet
rtpPacket, _, err := track.ReadRTP()
if err != nil {
if err == io.EOF {
trackLogger.Debug().Msg("input track ended")
return
}
trackLogger.Warn().Err(err).Msg("failed to read RTP packet")
continue
}
// Skip empty payloads
if len(rtpPacket.Payload) == 0 {
continue
}
// Skip if input is disabled
if !audioInputEnabled.Load() {
continue
}
// Process the audio packet
if err := processInputPacket(rtpPacket.Payload); err != nil {
trackLogger.Warn().Err(err).Msg("failed to process audio packet")
}
}
}
// processInputPacket handles writing audio data to the input source
func processInputPacket(opusData []byte) error {
// Early check to avoid mutex acquisition if source is nil
if inputSource.Load() == nil {
return nil
}
inputSourceMutex.Lock()
defer inputSourceMutex.Unlock()
// Reload source inside mutex to ensure we have the currently active source
source := inputSource.Load()
if source == nil {
return nil
}
// Ensure source is connected
if !(*source).IsConnected() {
if err := (*source).Connect(); err != nil {
return err
}
}
// Write the message
if err := (*source).WriteMessage(0, opusData); err != nil {
(*source).Disconnect()
return err
}
return nil
}