kvm/internal/audio/audio.go

289 lines
9.8 KiB
Go

// Package audio provides a comprehensive real-time audio processing system for JetKVM.
//
// # Architecture Overview
//
// The audio package implements a multi-component architecture designed for low-latency,
// high-quality audio streaming in embedded ARM environments. The system consists of:
//
// - Audio Output Pipeline: Receives compressed audio frames, decodes via Opus, and
// outputs to ALSA-compatible audio devices
// - Audio Input Pipeline: Captures microphone input, encodes via Opus, and streams
// to connected clients
// - Adaptive Buffer Management: Dynamically adjusts buffer sizes based on system
// load and latency requirements
// - Zero-Copy Frame Pool: Minimizes memory allocations through frame reuse
// - IPC Communication: Unix domain sockets for inter-process communication
// - Process Supervision: Automatic restart and health monitoring of audio subprocesses
//
// # Key Components
//
// ## Buffer Pool System (buffer_pool.go)
// Implements a two-tier buffer pool with separate pools for audio frames and control
// messages. Uses sync.Pool for efficient memory reuse and tracks allocation statistics.
//
// ## Zero-Copy Frame Management (zero_copy.go)
// Provides reference-counted audio frames that can be shared between components
// without copying data. Includes automatic cleanup and pool-based allocation.
//
// ## Adaptive Buffering Algorithm (adaptive_buffer.go)
// Dynamically adjusts buffer sizes based on:
// - System CPU and memory usage
// - Audio latency measurements
// - Frame drop rates
// - Network conditions
//
// The algorithm uses exponential smoothing and configurable thresholds to balance
// latency and stability. Buffer sizes are adjusted in discrete steps to prevent
// oscillation.
//
// ## Latency Monitoring (latency_monitor.go)
// Tracks end-to-end audio latency using high-resolution timestamps. Implements
// adaptive optimization that adjusts system parameters when latency exceeds
// configured thresholds.
//
// ## Process Supervision (supervisor.go)
// Manages audio subprocess lifecycle with automatic restart capabilities.
// Monitors process health and implements exponential backoff for restart attempts.
//
// # Quality Levels
//
// The system supports four quality presets optimized for different use cases:
// - Low: 32kbps output, 16kbps input - minimal bandwidth, voice-optimized
// - Medium: 96kbps output, 64kbps input - balanced quality and bandwidth
// - High: 192kbps output, 128kbps input - high quality for music
// - Ultra: 320kbps output, 256kbps input - maximum quality
//
// # Configuration System
//
// All configuration is centralized in config_constants.go, allowing runtime
// tuning of performance parameters. Key configuration areas include:
// - Opus codec parameters (bitrate, complexity, VBR settings)
// - Buffer sizes and pool configurations
// - Latency thresholds and optimization parameters
// - Process monitoring and restart policies
//
// # Thread Safety
//
// All public APIs are thread-safe. Internal synchronization uses:
// - atomic operations for performance counters
// - sync.RWMutex for configuration updates
// - sync.Pool for buffer management
// - channel-based communication for IPC
//
// # Error Handling
//
// The system implements comprehensive error handling with:
// - Graceful degradation on component failures
// - Automatic retry with exponential backoff
// - Detailed error context for debugging
// - Metrics collection for monitoring
//
// # Performance Characteristics
//
// Designed for embedded ARM systems with limited resources:
// - Sub-50ms end-to-end latency under normal conditions
// - Memory usage scales with buffer configuration
// - CPU usage optimized through zero-copy operations
// - Network bandwidth adapts to quality settings
//
// # Usage Example
//
// config := GetAudioConfig()
// SetAudioQuality(AudioQualityHigh)
//
// // Audio output will automatically start when frames are received
// metrics := GetAudioMetrics()
// fmt.Printf("Latency: %v, Frames: %d\n", metrics.AverageLatency, metrics.FramesReceived)
package audio
import (
"errors"
"sync/atomic"
"time"
)
var (
ErrAudioAlreadyRunning = errors.New("audio already running")
)
// MaxAudioFrameSize is now retrieved from centralized config
func GetMaxAudioFrameSize() int {
return GetConfig().MaxAudioFrameSize
}
// AudioQuality represents different audio quality presets
type AudioQuality int
const (
AudioQualityLow AudioQuality = iota
AudioQualityMedium
AudioQualityHigh
AudioQualityUltra
)
// AudioConfig holds configuration for audio processing
type AudioConfig struct {
Quality AudioQuality
Bitrate int // kbps
SampleRate int // Hz
Channels int
FrameSize time.Duration // ms
}
// AudioMetrics tracks audio performance metrics
type AudioMetrics struct {
FramesReceived int64
FramesDropped int64
BytesProcessed int64
ConnectionDrops int64
LastFrameTime time.Time
AverageLatency time.Duration
}
var (
currentConfig = AudioConfig{
Quality: AudioQualityMedium,
Bitrate: GetConfig().AudioQualityMediumOutputBitrate,
SampleRate: GetConfig().SampleRate,
Channels: GetConfig().Channels,
FrameSize: GetConfig().AudioQualityMediumFrameSize,
}
currentMicrophoneConfig = AudioConfig{
Quality: AudioQualityMedium,
Bitrate: GetConfig().AudioQualityMediumInputBitrate,
SampleRate: GetConfig().SampleRate,
Channels: 1,
FrameSize: GetConfig().AudioQualityMediumFrameSize,
}
metrics AudioMetrics
)
// qualityPresets defines the base quality configurations
var qualityPresets = map[AudioQuality]struct {
outputBitrate, inputBitrate int
sampleRate, channels int
frameSize time.Duration
}{
AudioQualityLow: {
outputBitrate: GetConfig().AudioQualityLowOutputBitrate, inputBitrate: GetConfig().AudioQualityLowInputBitrate,
sampleRate: GetConfig().AudioQualityLowSampleRate, channels: GetConfig().AudioQualityLowChannels,
frameSize: GetConfig().AudioQualityLowFrameSize,
},
AudioQualityMedium: {
outputBitrate: GetConfig().AudioQualityMediumOutputBitrate, inputBitrate: GetConfig().AudioQualityMediumInputBitrate,
sampleRate: GetConfig().AudioQualityMediumSampleRate, channels: GetConfig().AudioQualityMediumChannels,
frameSize: GetConfig().AudioQualityMediumFrameSize,
},
AudioQualityHigh: {
outputBitrate: GetConfig().AudioQualityHighOutputBitrate, inputBitrate: GetConfig().AudioQualityHighInputBitrate,
sampleRate: GetConfig().SampleRate, channels: GetConfig().AudioQualityHighChannels,
frameSize: GetConfig().AudioQualityHighFrameSize,
},
AudioQualityUltra: {
outputBitrate: GetConfig().AudioQualityUltraOutputBitrate, inputBitrate: GetConfig().AudioQualityUltraInputBitrate,
sampleRate: GetConfig().SampleRate, channels: GetConfig().AudioQualityUltraChannels,
frameSize: GetConfig().AudioQualityUltraFrameSize,
},
}
// GetAudioQualityPresets returns predefined quality configurations for audio output
func GetAudioQualityPresets() map[AudioQuality]AudioConfig {
result := make(map[AudioQuality]AudioConfig)
for quality, preset := range qualityPresets {
result[quality] = AudioConfig{
Quality: quality,
Bitrate: preset.outputBitrate,
SampleRate: preset.sampleRate,
Channels: preset.channels,
FrameSize: preset.frameSize,
}
}
return result
}
// GetMicrophoneQualityPresets returns predefined quality configurations for microphone input
func GetMicrophoneQualityPresets() map[AudioQuality]AudioConfig {
result := make(map[AudioQuality]AudioConfig)
for quality, preset := range qualityPresets {
result[quality] = AudioConfig{
Quality: quality,
Bitrate: preset.inputBitrate,
SampleRate: func() int {
if quality == AudioQualityLow {
return GetConfig().AudioQualityMicLowSampleRate
}
return preset.sampleRate
}(),
Channels: 1, // Microphone is always mono
FrameSize: preset.frameSize,
}
}
return result
}
// SetAudioQuality updates the current audio quality configuration
func SetAudioQuality(quality AudioQuality) {
presets := GetAudioQualityPresets()
if config, exists := presets[quality]; exists {
currentConfig = config
}
}
// GetAudioConfig returns the current audio configuration
func GetAudioConfig() AudioConfig {
return currentConfig
}
// SetMicrophoneQuality updates the current microphone quality configuration
func SetMicrophoneQuality(quality AudioQuality) {
presets := GetMicrophoneQualityPresets()
if config, exists := presets[quality]; exists {
currentMicrophoneConfig = config
}
}
// GetMicrophoneConfig returns the current microphone configuration
func GetMicrophoneConfig() AudioConfig {
return currentMicrophoneConfig
}
// GetAudioMetrics returns current audio metrics
func GetAudioMetrics() AudioMetrics {
// Get base metrics
framesReceived := atomic.LoadInt64(&metrics.FramesReceived)
framesDropped := atomic.LoadInt64(&metrics.FramesDropped)
// If audio relay is running, use relay stats instead
if IsAudioRelayRunning() {
relayReceived, relayDropped := GetAudioRelayStats()
framesReceived = relayReceived
framesDropped = relayDropped
}
return AudioMetrics{
FramesReceived: framesReceived,
FramesDropped: framesDropped,
BytesProcessed: atomic.LoadInt64(&metrics.BytesProcessed),
LastFrameTime: metrics.LastFrameTime,
ConnectionDrops: atomic.LoadInt64(&metrics.ConnectionDrops),
AverageLatency: metrics.AverageLatency,
}
}
// RecordFrameReceived increments the frames received counter
func RecordFrameReceived(bytes int) {
atomic.AddInt64(&metrics.FramesReceived, 1)
atomic.AddInt64(&metrics.BytesProcessed, int64(bytes))
metrics.LastFrameTime = time.Now()
}
// RecordFrameDropped increments the frames dropped counter
func RecordFrameDropped() {
atomic.AddInt64(&metrics.FramesDropped, 1)
}
// RecordConnectionDrop increments the connection drops counter
func RecordConnectionDrop() {
atomic.AddInt64(&metrics.ConnectionDrops, 1)
}