kvm/internal/audio/relay.go

209 lines
4.6 KiB
Go

package audio
import (
"context"
"fmt"
"sync"
"time"
"github.com/jetkvm/kvm/internal/logging"
"github.com/pion/webrtc/v4/pkg/media"
"github.com/rs/zerolog"
)
// AudioRelay handles forwarding audio frames from the audio server subprocess
// to WebRTC without any CGO audio processing. This runs in the main process.
type AudioRelay struct {
// Atomic fields MUST be first for ARM32 alignment (int64 fields need 8-byte alignment)
framesRelayed int64
framesDropped int64
client *AudioClient
ctx context.Context
cancel context.CancelFunc
wg sync.WaitGroup
logger *zerolog.Logger
running bool
mutex sync.RWMutex
// WebRTC integration
audioTrack AudioTrackWriter
config AudioConfig
muted bool
}
// AudioTrackWriter interface for WebRTC audio track
type AudioTrackWriter interface {
WriteSample(sample media.Sample) error
}
// NewAudioRelay creates a new audio relay for the main process
func NewAudioRelay() *AudioRelay {
ctx, cancel := context.WithCancel(context.Background())
logger := logging.GetDefaultLogger().With().Str("component", "audio-relay").Logger()
return &AudioRelay{
ctx: ctx,
cancel: cancel,
logger: &logger,
}
}
// Start begins the audio relay process
func (r *AudioRelay) Start(audioTrack AudioTrackWriter, config AudioConfig) error {
r.mutex.Lock()
defer r.mutex.Unlock()
if r.running {
return nil // Already running
}
// Create audio client to connect to subprocess
client := NewAudioClient()
r.client = client
r.audioTrack = audioTrack
r.config = config
// Connect to the audio output server
if err := client.Connect(); err != nil {
return fmt.Errorf("failed to connect to audio output server: %w", err)
}
// Start relay goroutine
r.wg.Add(1)
go r.relayLoop()
r.running = true
r.logger.Info().Msg("Audio relay started")
return nil
}
// Stop stops the audio relay
func (r *AudioRelay) Stop() {
r.mutex.Lock()
defer r.mutex.Unlock()
if !r.running {
return
}
r.cancel()
r.wg.Wait()
if r.client != nil {
r.client.Disconnect()
r.client = nil
}
r.running = false
r.logger.Info().Msg("Audio relay stopped")
}
// SetMuted sets the mute state
func (r *AudioRelay) SetMuted(muted bool) {
r.mutex.Lock()
defer r.mutex.Unlock()
r.muted = muted
}
// IsMuted returns the current mute state (checks both relay and global mute)
func (r *AudioRelay) IsMuted() bool {
r.mutex.RLock()
defer r.mutex.RUnlock()
return r.muted || IsAudioMuted()
}
// GetStats returns relay statistics
func (r *AudioRelay) GetStats() (framesRelayed, framesDropped int64) {
r.mutex.RLock()
defer r.mutex.RUnlock()
return r.framesRelayed, r.framesDropped
}
// UpdateTrack updates the WebRTC audio track for the relay
func (r *AudioRelay) UpdateTrack(audioTrack AudioTrackWriter) {
r.mutex.Lock()
defer r.mutex.Unlock()
r.audioTrack = audioTrack
}
func (r *AudioRelay) relayLoop() {
defer r.wg.Done()
r.logger.Debug().Msg("Audio relay loop started")
const maxConsecutiveErrors = 10
consecutiveErrors := 0
for {
select {
case <-r.ctx.Done():
r.logger.Debug().Msg("Audio relay loop stopping")
return
default:
frame, err := r.client.ReceiveFrame()
if err != nil {
consecutiveErrors++
r.logger.Error().Err(err).Int("consecutive_errors", consecutiveErrors).Msg("Failed to receive audio frame")
r.incrementDropped()
if consecutiveErrors >= maxConsecutiveErrors {
r.logger.Error().Msg("Too many consecutive errors, stopping relay")
return
}
time.Sleep(10 * time.Millisecond)
continue
}
consecutiveErrors = 0
if err := r.forwardToWebRTC(frame); err != nil {
r.logger.Warn().Err(err).Msg("Failed to forward frame to WebRTC")
r.incrementDropped()
} else {
r.incrementRelayed()
}
}
}
}
// forwardToWebRTC forwards a frame to the WebRTC audio track
func (r *AudioRelay) forwardToWebRTC(frame []byte) error {
r.mutex.RLock()
audioTrack := r.audioTrack
config := r.config
muted := r.muted
r.mutex.RUnlock()
if audioTrack == nil {
return nil // No audio track available
}
// Prepare sample data
var sampleData []byte
if muted {
// Send silence when muted
sampleData = make([]byte, len(frame))
} else {
sampleData = frame
}
// Write sample to WebRTC track
return audioTrack.WriteSample(media.Sample{
Data: sampleData,
Duration: config.FrameSize,
})
}
// incrementRelayed atomically increments the relayed frames counter
func (r *AudioRelay) incrementRelayed() {
r.mutex.Lock()
r.framesRelayed++
r.mutex.Unlock()
}
// incrementDropped atomically increments the dropped frames counter
func (r *AudioRelay) incrementDropped() {
r.mutex.Lock()
r.framesDropped++
r.mutex.Unlock()
}