kvm/internal/audio/relay_api.go

110 lines
2.3 KiB
Go

package audio
import (
"sync"
)
// Global relay instance for the main process
var (
globalRelay *AudioRelay
relayMutex sync.RWMutex
)
// StartAudioRelay starts the audio relay system for the main process
// This replaces the CGO-based audio system when running in main process mode
// audioTrack can be nil initially and updated later via UpdateAudioRelayTrack
func StartAudioRelay(audioTrack AudioTrackWriter) error {
relayMutex.Lock()
defer relayMutex.Unlock()
if globalRelay != nil {
return nil // Already running
}
// Create new relay
relay := NewAudioRelay()
// Get current audio config
config := GetAudioConfig()
// Start the relay (audioTrack can be nil initially)
if err := relay.Start(audioTrack, config); err != nil {
return err
}
globalRelay = relay
return nil
}
// StopAudioRelay stops the audio relay system
func StopAudioRelay() {
relayMutex.Lock()
defer relayMutex.Unlock()
if globalRelay != nil {
globalRelay.Stop()
globalRelay = nil
}
}
// SetAudioRelayMuted sets the mute state for the audio relay
func SetAudioRelayMuted(muted bool) {
relayMutex.RLock()
defer relayMutex.RUnlock()
if globalRelay != nil {
globalRelay.SetMuted(muted)
}
}
// IsAudioRelayMuted returns the current mute state of the audio relay
func IsAudioRelayMuted() bool {
relayMutex.RLock()
defer relayMutex.RUnlock()
if globalRelay != nil {
return globalRelay.IsMuted()
}
return false
}
// GetAudioRelayStats returns statistics from the audio relay
func GetAudioRelayStats() (framesRelayed, framesDropped int64) {
relayMutex.RLock()
defer relayMutex.RUnlock()
if globalRelay != nil {
return globalRelay.GetStats()
}
return 0, 0
}
// IsAudioRelayRunning returns whether the audio relay is currently running
func IsAudioRelayRunning() bool {
relayMutex.RLock()
defer relayMutex.RUnlock()
return globalRelay != nil
}
// UpdateAudioRelayTrack updates the WebRTC audio track for the relay
func UpdateAudioRelayTrack(audioTrack AudioTrackWriter) error {
relayMutex.Lock()
defer relayMutex.Unlock()
if globalRelay == nil {
// No relay running, start one with the provided track
relay := NewAudioRelay()
config := GetAudioConfig()
if err := relay.Start(audioTrack, config); err != nil {
return err
}
globalRelay = relay
return nil
}
// Update the track in the existing relay
globalRelay.UpdateTrack(audioTrack)
return nil
}