Temporarily remove the ability to switch between HDMI and USB audio
output sources. The application now uses USB audio (hw:1,0) exclusively
until HDMI audio capture issues are resolved.
Changes:
- Remove AudioOutputSource config field
- Remove audio source switching logic and UI
- Hardcode USB audio output device
- Remove related RPC methods
Remove all subprocess-based audio code to simplify the audio system and
reduce complexity. Audio now uses CGO in-process mode exclusively.
Changes:
- Remove subprocess mode: Deleted Supervisor, IPCSource, embed.go
- Remove audio mode selection from UI (Settings → Audio)
- Remove audio mode from backend config (AudioMode field)
- Remove JSON-RPC handlers: getAudioMode/setAudioMode
- Remove Makefile targets: build_audio_output/input/binaries
- Remove standalone C binaries: jetkvm_audio_{input,output}.c
- Remove IPC protocol implementation: ipc_protocol.{c,h}
- Remove unused IPC functions from audio_common.{c,h}
- Simplify audio.go: startAudio() instead of startAudioSubprocesses()
- Update all function calls and comments to remove subprocess references
- Add constants to cgo_source.go (ipcMaxFrameSize, ipcMsgTypeOpus)
- Keep update_opus_encoder_params() for potential future runtime config
Benefits:
- Simpler codebase: -1,734 lines of code
- Better performance: No IPC overhead on embedded hardware
- Easier maintenance: Single audio implementation
- Smaller binary: No embedded audio subprocess binaries
The audio system now works exclusively via CGO direct C function calls,
with ALSA device selection (HDMI vs USB) still configurable via settings.
Remove dynamic gain code and rely on Opus encoder quality improvements:
- Increase Opus complexity from 2 to 5 for better quality
- Change bandwidth from FULLBAND (20kHz) to SUPERWIDEBAND (16kHz) for better quality at 128kbps
- Disable FEC to allocate all bits to audio quality
- Increase ALSA buffer from 40ms to 80ms for stability
The dynamic gain code was adding complexity without solving the underlying
issue: TC358743 HDMI chip captures digital audio at whatever volume the
source outputs. Users should adjust volume at the source or in their browser.