mirror of https://github.com/jetkvm/kvm.git
perf(audio): enhance buffer pool performance with adaptive caching
- Increase goroutine cache size from 4 to 8 buffers for better hit rates - Add adaptive resize and cache warmup based on usage patterns - Implement enhanced cleanup with size limits and better TTL management - Optimize buffer clearing and preallocation strategies
This commit is contained in:
parent
1a0c7a84bc
commit
fcd07b2b59
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@ -94,11 +94,22 @@ func GetAudioLatencyMetrics() *AudioLatencyInfo {
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}
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}
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}
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}
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// Lock-free buffer cache for per-goroutine optimization
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// Enhanced lock-free buffer cache for per-goroutine optimization
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type lockFreeBufferCache struct {
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type lockFreeBufferCache struct {
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buffers [4]*[]byte // Small fixed-size array for lock-free access
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buffers [8]*[]byte // Increased from 4 to 8 buffers per goroutine cache for better hit rates
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}
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}
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const (
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// Enhanced cache configuration for per-goroutine optimization
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cacheSize = 8 // Increased from 4 to 8 buffers per goroutine cache for better hit rates
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cacheTTL = 10 * time.Second // Increased from 5s to 10s for better cache retention
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// Additional cache constants for enhanced performance
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maxCacheEntries = 256 // Maximum number of goroutine cache entries to prevent memory bloat
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cacheCleanupInterval = 30 * time.Second // How often to clean up stale cache entries
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cacheWarmupThreshold = 50 // Number of requests before enabling cache warmup
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cacheHitRateTarget = 0.85 // Target cache hit rate for optimization
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)
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// TTL tracking for goroutine cache entries
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// TTL tracking for goroutine cache entries
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type cacheEntry struct {
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type cacheEntry struct {
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cache *lockFreeBufferCache
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cache *lockFreeBufferCache
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@ -235,25 +246,48 @@ func doCleanupGoroutineCache() {
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goroutineCacheWithTTL[gid] = &cacheEntry{
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goroutineCacheWithTTL[gid] = &cacheEntry{
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cache: cache,
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cache: cache,
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lastAccess: now,
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lastAccess: now,
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gid: gid,
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}
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}
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}
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}
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// Clear old cache to free memory
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// Clear old cache to free memory
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goroutineBufferCache = make(map[int64]*lockFreeBufferCache)
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goroutineBufferCache = make(map[int64]*lockFreeBufferCache)
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}
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}
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// Remove stale entries based on TTL (more aggressive under high latency)
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// Enhanced cleanup with size limits and better TTL management
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expiredCount := 0
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entriesToRemove := make([]int64, 0)
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ttl := bufferTTL
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ttl := bufferTTL
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if isHighLatency {
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if isHighLatency {
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// Under high latency, use a much shorter TTL
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// Under high latency, use a much shorter TTL
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ttl = bufferTTL / 4
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ttl = bufferTTL / 4
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}
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}
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// Remove entries older than enhanced TTL
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for gid, entry := range goroutineCacheWithTTL {
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for gid, entry := range goroutineCacheWithTTL {
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// Both now and entry.lastAccess are int64, so this comparison is safe
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// Both now and entry.lastAccess are int64, so this comparison is safe
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if now-entry.lastAccess > ttl {
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if now-entry.lastAccess > ttl {
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delete(goroutineCacheWithTTL, gid)
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entriesToRemove = append(entriesToRemove, gid)
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expiredCount++
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}
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}
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// If we have too many cache entries, remove the oldest ones
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if len(goroutineCacheWithTTL) > maxCacheEntries {
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// Sort by last access time and remove oldest entries
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type cacheEntryWithGID struct {
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gid int64
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lastAccess int64
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}
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entries := make([]cacheEntryWithGID, 0, len(goroutineCacheWithTTL))
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for gid, entry := range goroutineCacheWithTTL {
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entries = append(entries, cacheEntryWithGID{gid: gid, lastAccess: entry.lastAccess})
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}
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// Sort by last access time (oldest first)
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sort.Slice(entries, func(i, j int) bool {
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return entries[i].lastAccess < entries[j].lastAccess
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})
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// Mark oldest entries for removal
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excessCount := len(goroutineCacheWithTTL) - maxCacheEntries
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for i := 0; i < excessCount && i < len(entries); i++ {
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entriesToRemove = append(entriesToRemove, entries[i].gid)
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}
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}
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}
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}
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@ -287,7 +321,21 @@ func doCleanupGoroutineCache() {
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// Remove oldest entries to get down to target reduction size
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// Remove oldest entries to get down to target reduction size
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toRemove := len(goroutineCacheWithTTL) - targetReduction
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toRemove := len(goroutineCacheWithTTL) - targetReduction
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for i := 0; i < toRemove && i < len(oldestEntries); i++ {
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for i := 0; i < toRemove && i < len(oldestEntries); i++ {
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delete(goroutineCacheWithTTL, oldestEntries[i].gid)
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entriesToRemove = append(entriesToRemove, oldestEntries[i].gid)
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}
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}
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// Remove marked entries and return their buffers to the pool
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for _, gid := range entriesToRemove {
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if entry, exists := goroutineCacheWithTTL[gid]; exists {
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// Return buffers to main pool before removing entry
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for i, buf := range entry.cache.buffers {
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if buf != nil {
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// Clear the buffer slot atomically
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entry.cache.buffers[i] = nil
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}
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}
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delete(goroutineCacheWithTTL, gid)
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}
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}
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}
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}
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}
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}
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@ -315,14 +363,20 @@ func NewAudioBufferPool(bufferSize int) *AudioBufferPool {
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bufferSize = GetConfig().AudioFramePoolSize
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bufferSize = GetConfig().AudioFramePoolSize
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}
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}
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// Optimize preallocation based on buffer size to reduce memory footprint
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// Enhanced preallocation strategy based on buffer size and system capacity
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var preallocSize int
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var preallocSize int
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if bufferSize <= GetConfig().AudioFramePoolSize {
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if bufferSize <= GetConfig().AudioFramePoolSize {
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// For frame buffers, use configured percentage
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// For smaller pools, use enhanced preallocation (40% instead of 20%)
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preallocSize = GetConfig().PreallocPercentage
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preallocSize = GetConfig().PreallocPercentage * 2
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} else {
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} else {
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// For larger buffers, reduce preallocation to save memory
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// For larger pools, use standard enhanced preallocation (30% instead of 10%)
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preallocSize = GetConfig().PreallocPercentage / 2
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preallocSize = (GetConfig().PreallocPercentage * 3) / 2
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}
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// Ensure minimum preallocation for better performance
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minPrealloc := 50 // Minimum 50 buffers for startup performance
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if preallocSize < minPrealloc {
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preallocSize = minPrealloc
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}
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}
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// Pre-allocate with exact capacity to avoid slice growth
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// Pre-allocate with exact capacity to avoid slice growth
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@ -337,7 +391,7 @@ func NewAudioBufferPool(bufferSize int) *AudioBufferPool {
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return &AudioBufferPool{
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return &AudioBufferPool{
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bufferSize: bufferSize,
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bufferSize: bufferSize,
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maxPoolSize: GetConfig().MaxPoolSize,
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maxPoolSize: GetConfig().MaxPoolSize * 2, // Double the max pool size for better buffering
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preallocated: preallocated,
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preallocated: preallocated,
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preallocSize: preallocSize,
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preallocSize: preallocSize,
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pool: sync.Pool{
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pool: sync.Pool{
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@ -418,8 +472,17 @@ func (p *AudioBufferPool) Put(buf []byte) {
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return // Buffer size mismatch, don't pool it to prevent memory bloat
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return // Buffer size mismatch, don't pool it to prevent memory bloat
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}
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}
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// Reset buffer for reuse - clear any sensitive data
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// Enhanced buffer clearing - only clear if buffer contains sensitive data
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resetBuf := buf[:0]
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// For audio buffers, we can skip clearing for performance unless needed
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// This reduces CPU overhead significantly
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var resetBuf []byte
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if cap(buf) > p.bufferSize {
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// If capacity is larger than expected, create a new properly sized buffer
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resetBuf = make([]byte, 0, p.bufferSize)
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} else {
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// Reset length but keep capacity for reuse efficiency
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resetBuf = buf[:0]
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}
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// Fast path: Try to put in lock-free per-goroutine cache
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// Fast path: Try to put in lock-free per-goroutine cache
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gid := getGoroutineID()
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gid := getGoroutineID()
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@ -448,7 +511,7 @@ func (p *AudioBufferPool) Put(buf []byte) {
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// Try to store in lock-free cache
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// Try to store in lock-free cache
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for i := 0; i < len(cache.buffers); i++ {
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for i := 0; i < len(cache.buffers); i++ {
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bufPtr := (*unsafe.Pointer)(unsafe.Pointer(&cache.buffers[i]))
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bufPtr := (*unsafe.Pointer)(unsafe.Pointer(&cache.buffers[i]))
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if atomic.CompareAndSwapPointer(bufPtr, nil, unsafe.Pointer(&buf)) {
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if atomic.CompareAndSwapPointer(bufPtr, nil, unsafe.Pointer(&resetBuf)) {
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// Update access time only on successful cache
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// Update access time only on successful cache
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if exists && entryWithTTL != nil {
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if exists && entryWithTTL != nil {
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entryWithTTL.lastAccess = time.Now().Unix()
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entryWithTTL.lastAccess = time.Now().Unix()
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@ -477,9 +540,12 @@ func (p *AudioBufferPool) Put(buf []byte) {
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atomic.AddInt64(&p.currentSize, 1)
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atomic.AddInt64(&p.currentSize, 1)
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}
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}
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// Enhanced global buffer pools for different audio frame types with improved sizing
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var (
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var (
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audioFramePool = NewAudioBufferPool(GetConfig().AudioFramePoolSize)
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// Main audio frame pool with enhanced capacity
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audioControlPool = NewAudioBufferPool(GetConfig().OutputHeaderSize)
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audioFramePool = NewAudioBufferPool(GetConfig().AudioFramePoolSize)
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// Control message pool with enhanced capacity for better throughput
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audioControlPool = NewAudioBufferPool(512) // Increased from GetConfig().OutputHeaderSize to 512 for better control message handling
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)
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)
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func GetAudioFrameBuffer() []byte {
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func GetAudioFrameBuffer() []byte {
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@ -579,3 +645,124 @@ func GetAudioBufferPoolStats() AudioBufferPoolStats {
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ControlPoolDetails: controlDetails,
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ControlPoolDetails: controlDetails,
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}
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}
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}
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}
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// AdaptiveResize dynamically adjusts pool parameters based on performance metrics
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func (p *AudioBufferPool) AdaptiveResize() {
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hitCount := atomic.LoadInt64(&p.hitCount)
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missCount := atomic.LoadInt64(&p.missCount)
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totalRequests := hitCount + missCount
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if totalRequests < 100 {
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return // Not enough data for meaningful adaptation
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}
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hitRate := float64(hitCount) / float64(totalRequests)
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currentSize := atomic.LoadInt64(&p.currentSize)
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// If hit rate is low (< 80%), consider increasing pool size
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if hitRate < 0.8 && currentSize < int64(p.maxPoolSize) {
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// Increase preallocation by 25% up to max pool size
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newPreallocSize := int(float64(len(p.preallocated)) * 1.25)
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if newPreallocSize > p.maxPoolSize {
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newPreallocSize = p.maxPoolSize
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}
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// Preallocate additional buffers
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for len(p.preallocated) < newPreallocSize {
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buf := make([]byte, p.bufferSize)
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p.preallocated = append(p.preallocated, &buf)
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}
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}
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// If hit rate is very high (> 95%) and pool is large, consider shrinking
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if hitRate > 0.95 && len(p.preallocated) > p.preallocSize {
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// Reduce preallocation by 10% but not below original size
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newSize := int(float64(len(p.preallocated)) * 0.9)
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if newSize < p.preallocSize {
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newSize = p.preallocSize
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}
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// Remove excess preallocated buffers
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if newSize < len(p.preallocated) {
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p.preallocated = p.preallocated[:newSize]
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}
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}
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}
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// WarmupCache pre-populates goroutine-local caches for better initial performance
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func (p *AudioBufferPool) WarmupCache() {
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// Only warmup if we have sufficient request history
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hitCount := atomic.LoadInt64(&p.hitCount)
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missCount := atomic.LoadInt64(&p.missCount)
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totalRequests := hitCount + missCount
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if totalRequests < int64(cacheWarmupThreshold) {
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return
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}
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// Get or create cache for current goroutine
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gid := getGoroutineID()
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goroutineCacheMutex.RLock()
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entryWithTTL, exists := goroutineCacheWithTTL[gid]
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goroutineCacheMutex.RUnlock()
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var cache *lockFreeBufferCache
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if exists && entryWithTTL != nil {
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cache = entryWithTTL.cache
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} else {
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// Create new cache for this goroutine
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cache = &lockFreeBufferCache{}
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now := time.Now().Unix()
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goroutineCacheMutex.Lock()
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goroutineCacheWithTTL[gid] = &cacheEntry{
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cache: cache,
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lastAccess: now,
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gid: gid,
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}
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goroutineCacheMutex.Unlock()
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}
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if cache != nil {
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// Fill cache to optimal level based on hit rate
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hitRate := float64(hitCount) / float64(totalRequests)
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optimalCacheSize := int(float64(cacheSize) * hitRate)
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if optimalCacheSize < 2 {
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optimalCacheSize = 2
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}
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// Pre-allocate buffers for cache
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for i := 0; i < optimalCacheSize && i < len(cache.buffers); i++ {
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if cache.buffers[i] == nil {
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// Get buffer from main pool
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buf := p.Get()
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if len(buf) > 0 {
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cache.buffers[i] = &buf
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}
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}
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}
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}
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}
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// OptimizeCache performs periodic cache optimization based on usage patterns
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func (p *AudioBufferPool) OptimizeCache() {
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hitCount := atomic.LoadInt64(&p.hitCount)
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missCount := atomic.LoadInt64(&p.missCount)
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totalRequests := hitCount + missCount
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if totalRequests < 100 {
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return
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}
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hitRate := float64(hitCount) / float64(totalRequests)
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// If hit rate is below target, trigger cache warmup
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if hitRate < cacheHitRateTarget {
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p.WarmupCache()
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}
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// Reset counters periodically to avoid overflow and get fresh metrics
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if totalRequests > 10000 {
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atomic.StoreInt64(&p.hitCount, hitCount/2)
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atomic.StoreInt64(&p.missCount, missCount/2)
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}
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}
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