mirror of https://github.com/jetkvm/kvm.git
style(audio): fix formatting and add missing newlines
- Fix indentation in test files and supervisor code - Add missing newlines at end of files - Clean up documentation formatting - Fix buffer pool pointer return type
This commit is contained in:
parent
6a68e23d12
commit
e8d12bae4b
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@ -18,17 +18,17 @@ import (
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// uses multiple factors to make decisions:
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//
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// 1. System Load Monitoring:
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// - CPU usage: High CPU load increases buffer sizes to prevent underruns
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// - Memory usage: High memory pressure reduces buffer sizes to conserve RAM
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// - CPU usage: High CPU load increases buffer sizes to prevent underruns
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// - Memory usage: High memory pressure reduces buffer sizes to conserve RAM
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//
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// 2. Latency Tracking:
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// - Target latency: Optimal latency for the current quality setting
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// - Max latency: Hard limit beyond which buffers are aggressively reduced
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// - Target latency: Optimal latency for the current quality setting
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// - Max latency: Hard limit beyond which buffers are aggressively reduced
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//
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// 3. Adaptation Strategy:
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// - Exponential smoothing: Prevents oscillation and provides stable adjustments
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// - Discrete steps: Buffer sizes change in fixed increments to avoid instability
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// - Hysteresis: Different thresholds for increasing vs decreasing buffer sizes
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// - Exponential smoothing: Prevents oscillation and provides stable adjustments
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// - Discrete steps: Buffer sizes change in fixed increments to avoid instability
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// - Hysteresis: Different thresholds for increasing vs decreasing buffer sizes
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//
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// The algorithm is specifically tuned for embedded ARM systems with limited resources,
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// prioritizing stability over absolute minimum latency.
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@ -182,20 +182,23 @@ func (abm *AdaptiveBufferManager) adaptationLoop() {
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//
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// Mathematical Model:
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// 1. Factor Calculation:
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// - CPU Factor: Sigmoid function that increases buffer size under high CPU load
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// - Memory Factor: Inverse relationship that decreases buffer size under memory pressure
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// - Latency Factor: Exponential decay that aggressively reduces buffers when latency exceeds targets
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//
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// 2. Combined Factor:
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// Combined = (CPU_factor * Memory_factor * Latency_factor)
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// This multiplicative approach ensures any single critical factor can override others
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// - CPU Factor: Sigmoid function that increases buffer size under high CPU load
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//
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// 3. Exponential Smoothing:
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// New_size = Current_size + smoothing_factor * (Target_size - Current_size)
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// This prevents rapid oscillations and provides stable convergence
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// - Memory Factor: Inverse relationship that decreases buffer size under memory pressure
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//
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// 4. Discrete Quantization:
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// Final sizes are rounded to frame boundaries and clamped to configured limits
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// - Latency Factor: Exponential decay that aggressively reduces buffers when latency exceeds targets
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//
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// 2. Combined Factor:
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// Combined = (CPU_factor * Memory_factor * Latency_factor)
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// This multiplicative approach ensures any single critical factor can override others
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//
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// 3. Exponential Smoothing:
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// New_size = Current_size + smoothing_factor * (Target_size - Current_size)
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// This prevents rapid oscillations and provides stable convergence
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//
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// 4. Discrete Quantization:
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// Final sizes are rounded to frame boundaries and clamped to configured limits
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//
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// The algorithm runs periodically and only applies changes when the adaptation interval
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// has elapsed, preventing excessive adjustments that could destabilize the audio pipeline.
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@ -40,7 +40,8 @@ func NewAudioBufferPool(bufferSize int) *AudioBufferPool {
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preallocSize: preallocSize,
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pool: sync.Pool{
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New: func() interface{} {
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return make([]byte, 0, bufferSize)
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buf := make([]byte, 0, bufferSize)
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return &buf
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},
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},
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}
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@ -274,4 +274,4 @@ func BenchmarkAudioInputIPCManager(b *testing.B) {
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manager.GetMetrics()
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}
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})
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}
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}
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@ -238,4 +238,4 @@ func BenchmarkAudioInputManager(b *testing.B) {
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_ = manager.IsReady()
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}
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})
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}
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}
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@ -452,7 +452,7 @@ func (c *AudioOutputClient) ReceiveFrame() ([]byte, error) {
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return nil, fmt.Errorf("failed to read frame data: %w", err)
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}
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}
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// Note: Caller is responsible for returning frame to pool via PutAudioFrameBuffer()
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atomic.AddInt64(&c.totalFrames, 1)
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@ -78,8 +78,8 @@ const (
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AudioOutputIPCComponent = "audio-output-ipc"
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// Common component names
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AudioRelayComponent = "audio-relay"
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AudioEventsComponent = "audio-events"
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AudioRelayComponent = "audio-relay"
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AudioEventsComponent = "audio-events"
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AudioMetricsComponent = "audio-metrics"
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)
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@ -117,4 +117,4 @@ type AudioStreamerInterface interface {
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Start() error
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Stop()
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GetStats() (processed, dropped int64, avgProcessingTime time.Duration)
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}
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}
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@ -174,4 +174,4 @@ func (aom *AudioOutputManager) LogPerformanceStats() {
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// GetStreamer returns the streamer for advanced operations
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func (aom *AudioOutputManager) GetStreamer() *AudioOutputStreamer {
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return aom.streamer
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}
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}
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@ -274,4 +274,4 @@ func BenchmarkAudioOutputManager(b *testing.B) {
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manager.GetMetrics()
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}
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})
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}
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}
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@ -202,7 +202,7 @@ func (s *AudioOutputStreamer) processingLoop() {
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// Process frame and return buffer to pool after processing
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func() {
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defer s.bufferPool.Put(frameData)
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if _, err := s.client.ReceiveFrame(); err != nil {
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if s.client.IsConnected() {
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getOutputStreamingLogger().Warn().Err(err).Msg("Error reading audio frame from output server")
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@ -338,4 +338,4 @@ func BenchmarkAudioOutputStreamer(b *testing.B) {
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streamer.ReportLatency(10 * time.Millisecond)
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}
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})
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}
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}
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@ -52,9 +52,9 @@ type AudioOutputSupervisor struct {
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lastExitTime time.Time
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// Channels for coordination
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processDone chan struct{}
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stopChan chan struct{}
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stopChanClosed bool // Track if stopChan is closed
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processDone chan struct{}
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stopChan chan struct{}
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stopChanClosed bool // Track if stopChan is closed
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processDoneClosed bool // Track if processDone is closed
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// Process monitoring
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@ -107,7 +107,7 @@ func (s *AudioOutputSupervisor) Start() error {
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s.mutex.Lock()
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s.processDone = make(chan struct{})
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s.stopChan = make(chan struct{})
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s.stopChanClosed = false // Reset channel closed flag
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s.stopChanClosed = false // Reset channel closed flag
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s.processDoneClosed = false // Reset channel closed flag
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// Recreate context as well since it might have been cancelled
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s.ctx, s.cancel = context.WithCancel(context.Background())
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@ -197,7 +197,7 @@ func (s *AudioOutputSupervisor) GetProcessMetrics() *ProcessMetrics {
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return &metric
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}
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}
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// Return default metrics if process not found in monitor
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return &ProcessMetrics{
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PID: pid,
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@ -109,9 +109,9 @@ func TestAudioOutputSupervisorConcurrentOperations(t *testing.T) {
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for i := 0; i < 5; i++ {
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wg.Add(1)
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go func() {
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defer wg.Done()
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_ = supervisor.GetProcessMetrics()
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}()
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defer wg.Done()
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_ = supervisor.GetProcessMetrics()
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}()
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}
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// Test concurrent status checks
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@ -214,4 +214,4 @@ func BenchmarkAudioOutputSupervisor(b *testing.B) {
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_ = supervisor.IsRunning()
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}
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})
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}
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}
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@ -11,25 +11,25 @@ import (
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// Enhanced validation errors with more specific context
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var (
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ErrInvalidFrameLength = errors.New("invalid frame length")
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ErrFrameDataCorrupted = errors.New("frame data appears corrupted")
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ErrBufferAlignment = errors.New("buffer alignment invalid")
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ErrInvalidSampleFormat = errors.New("invalid sample format")
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ErrInvalidTimestamp = errors.New("invalid timestamp")
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ErrConfigurationMismatch = errors.New("configuration mismatch")
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ErrResourceExhaustion = errors.New("resource exhaustion detected")
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ErrInvalidPointer = errors.New("invalid pointer")
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ErrBufferOverflow = errors.New("buffer overflow detected")
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ErrInvalidState = errors.New("invalid state")
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ErrInvalidFrameLength = errors.New("invalid frame length")
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ErrFrameDataCorrupted = errors.New("frame data appears corrupted")
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ErrBufferAlignment = errors.New("buffer alignment invalid")
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ErrInvalidSampleFormat = errors.New("invalid sample format")
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ErrInvalidTimestamp = errors.New("invalid timestamp")
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ErrConfigurationMismatch = errors.New("configuration mismatch")
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ErrResourceExhaustion = errors.New("resource exhaustion detected")
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ErrInvalidPointer = errors.New("invalid pointer")
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ErrBufferOverflow = errors.New("buffer overflow detected")
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ErrInvalidState = errors.New("invalid state")
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)
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// ValidationLevel defines the level of validation to perform
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type ValidationLevel int
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const (
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ValidationMinimal ValidationLevel = iota // Only critical safety checks
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ValidationStandard // Standard validation for production
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ValidationStrict // Comprehensive validation for debugging
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ValidationMinimal ValidationLevel = iota // Only critical safety checks
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ValidationStandard // Standard validation for production
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ValidationStrict // Comprehensive validation for debugging
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)
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// ValidationConfig controls validation behavior
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@ -47,7 +47,7 @@ func GetValidationConfig() ValidationConfig {
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Level: ValidationStandard,
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EnableRangeChecks: true,
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EnableAlignmentCheck: true,
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EnableDataIntegrity: false, // Disabled by default for performance
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EnableDataIntegrity: false, // Disabled by default for performance
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MaxValidationTime: 5 * time.Second, // Default validation timeout
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}
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}
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@ -57,13 +57,13 @@ func ValidateAudioFrameFast(data []byte) error {
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if len(data) == 0 {
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return ErrInvalidFrameData
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}
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// Quick bounds check using config constants
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maxSize := GetConfig().MaxAudioFrameSize
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if len(data) > maxSize {
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return fmt.Errorf("%w: frame size %d exceeds maximum %d", ErrInvalidFrameSize, len(data), maxSize)
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}
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return nil
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}
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@ -71,7 +71,7 @@ func ValidateAudioFrameFast(data []byte) error {
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func ValidateAudioFrameComprehensive(data []byte, expectedSampleRate int, expectedChannels int) error {
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validationConfig := GetValidationConfig()
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start := time.Now()
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// Timeout protection for validation
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defer func() {
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if time.Since(start) > validationConfig.MaxValidationTime {
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getValidationLogger().Warn().Dur("duration", time.Since(start)).Msg("validation timeout exceeded")
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}
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}()
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// Basic validation first
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if err := ValidateAudioFrameFast(data); err != nil {
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return err
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}
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// Range validation
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if validationConfig.EnableRangeChecks {
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config := GetConfig()
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@ -92,7 +92,7 @@ func ValidateAudioFrameComprehensive(data []byte, expectedSampleRate int, expect
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if len(data) < minFrameSize {
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return fmt.Errorf("%w: frame size %d below minimum %d", ErrInvalidFrameSize, len(data), minFrameSize)
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}
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// Validate frame length matches expected sample format
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expectedFrameSize := (expectedSampleRate * expectedChannels * 2) / 1000 * int(config.AudioQualityMediumFrameSize/time.Millisecond)
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tolerance := 512 // Frame size tolerance in bytes
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@ -100,21 +100,21 @@ func ValidateAudioFrameComprehensive(data []byte, expectedSampleRate int, expect
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return fmt.Errorf("%w: frame size %d doesn't match expected %d (±%d)", ErrInvalidFrameLength, len(data), expectedFrameSize, tolerance)
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}
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}
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// Alignment validation for ARM32 compatibility
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if validationConfig.EnableAlignmentCheck {
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if uintptr(unsafe.Pointer(&data[0]))%4 != 0 {
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return fmt.Errorf("%w: buffer not 4-byte aligned for ARM32", ErrBufferAlignment)
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}
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}
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// Data integrity checks (expensive, only for debugging)
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if validationConfig.EnableDataIntegrity && validationConfig.Level == ValidationStrict {
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if err := validateAudioDataIntegrity(data, expectedChannels); err != nil {
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return err
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}
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}
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return nil
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}
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@ -123,26 +123,26 @@ func ValidateZeroCopyFrameEnhanced(frame *ZeroCopyAudioFrame) error {
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if frame == nil {
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return fmt.Errorf("%w: frame is nil", ErrInvalidPointer)
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}
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// Check reference count validity
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frame.mutex.RLock()
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refCount := frame.refCount
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length := frame.length
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capacity := frame.capacity
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frame.mutex.RUnlock()
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if refCount <= 0 {
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return fmt.Errorf("%w: invalid reference count %d", ErrInvalidState, refCount)
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}
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if length < 0 || capacity < 0 {
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return fmt.Errorf("%w: negative length (%d) or capacity (%d)", ErrInvalidState, length, capacity)
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}
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if length > capacity {
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return fmt.Errorf("%w: length %d exceeds capacity %d", ErrBufferOverflow, length, capacity)
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}
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// Validate the underlying data
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data := frame.Data()
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return ValidateAudioFrameFast(data)
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@ -153,25 +153,25 @@ func ValidateBufferBounds(buffer []byte, offset, length int) error {
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if buffer == nil {
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return fmt.Errorf("%w: buffer is nil", ErrInvalidPointer)
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}
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if offset < 0 {
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return fmt.Errorf("%w: negative offset %d", ErrInvalidState, offset)
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}
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if length < 0 {
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return fmt.Errorf("%w: negative length %d", ErrInvalidState, length)
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}
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// Check for integer overflow
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if offset > len(buffer) {
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return fmt.Errorf("%w: offset %d exceeds buffer length %d", ErrBufferOverflow, offset, len(buffer))
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}
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// Safe addition check for overflow
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if offset+length < offset || offset+length > len(buffer) {
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return fmt.Errorf("%w: range [%d:%d] exceeds buffer length %d", ErrBufferOverflow, offset, offset+length, len(buffer))
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}
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return nil
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}
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@ -180,16 +180,16 @@ func ValidateAudioConfiguration(config AudioConfig) error {
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if err := ValidateAudioQuality(config.Quality); err != nil {
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return fmt.Errorf("quality validation failed: %w", err)
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}
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configConstants := GetConfig()
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// Validate bitrate ranges
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minBitrate := 6000 // Minimum Opus bitrate
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maxBitrate := 510000 // Maximum Opus bitrate
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if config.Bitrate < minBitrate || config.Bitrate > maxBitrate {
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return fmt.Errorf("%w: bitrate %d outside valid range [%d, %d]", ErrInvalidConfiguration, config.Bitrate, minBitrate, maxBitrate)
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}
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// Validate sample rate
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validSampleRates := []int{8000, 12000, 16000, 24000, 48000}
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validSampleRate := false
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@ -202,38 +202,38 @@ func ValidateAudioConfiguration(config AudioConfig) error {
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if !validSampleRate {
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return fmt.Errorf("%w: sample rate %d not in supported rates %v", ErrInvalidSampleRate, config.SampleRate, validSampleRates)
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}
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// Validate channels
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if config.Channels < 1 || config.Channels > configConstants.MaxChannels {
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return fmt.Errorf("%w: channels %d outside valid range [1, %d]", ErrInvalidChannels, config.Channels, configConstants.MaxChannels)
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}
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// Validate frame size
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minFrameSize := 10 * time.Millisecond // Minimum frame duration
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maxFrameSize := 100 * time.Millisecond // Maximum frame duration
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if config.FrameSize < minFrameSize || config.FrameSize > maxFrameSize {
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return fmt.Errorf("%w: frame size %v outside valid range [%v, %v]", ErrInvalidConfiguration, config.FrameSize, minFrameSize, maxFrameSize)
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}
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return nil
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}
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// ValidateResourceLimits checks if system resources are within acceptable limits
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func ValidateResourceLimits() error {
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config := GetConfig()
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// Check buffer pool sizes
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framePoolStats := GetAudioBufferPoolStats()
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if framePoolStats.FramePoolSize > int64(config.MaxPoolSize*2) {
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return fmt.Errorf("%w: frame pool size %d exceeds safe limit %d", ErrResourceExhaustion, framePoolStats.FramePoolSize, config.MaxPoolSize*2)
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}
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// Check zero-copy pool allocation count
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zeroCopyStats := GetGlobalZeroCopyPoolStats()
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if zeroCopyStats.AllocationCount > int64(config.MaxPoolSize*3) {
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return fmt.Errorf("%w: zero-copy allocations %d exceed safe limit %d", ErrResourceExhaustion, zeroCopyStats.AllocationCount, config.MaxPoolSize*3)
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}
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return nil
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}
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@ -242,34 +242,35 @@ func validateAudioDataIntegrity(data []byte, channels int) error {
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if len(data)%2 != 0 {
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return fmt.Errorf("%w: odd number of bytes for 16-bit samples", ErrInvalidSampleFormat)
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}
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if len(data)%(channels*2) != 0 {
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return fmt.Errorf("%w: data length %d not aligned to channel count %d", ErrInvalidSampleFormat, len(data), channels)
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}
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// Check for obvious corruption patterns (all zeros, all max values)
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sampleCount := len(data) / 2
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zeroCount := 0
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maxCount := 0
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for i := 0; i < len(data); i += 2 {
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sample := int16(data[i]) | int16(data[i+1])<<8
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if sample == 0 {
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switch sample {
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case 0:
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zeroCount++
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} else if sample == 32767 || sample == -32768 {
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case 32767, -32768:
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maxCount++
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}
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}
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// Flag suspicious patterns
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if zeroCount > sampleCount*9/10 {
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return fmt.Errorf("%w: %d%% zero samples suggests silence or corruption", ErrFrameDataCorrupted, (zeroCount*100)/sampleCount)
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}
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if maxCount > sampleCount/10 {
|
||||
return fmt.Errorf("%w: %d%% max-value samples suggests clipping or corruption", ErrFrameDataCorrupted, (maxCount*100)/sampleCount)
|
||||
}
|
||||
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
|
@ -286,4 +287,4 @@ func getValidationLogger() *zerolog.Logger {
|
|||
// Return a basic logger for validation
|
||||
logger := zerolog.New(nil).With().Timestamp().Logger()
|
||||
return &logger
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,25 +13,27 @@ import (
|
|||
// allocations and memory copying in the audio pipeline:
|
||||
//
|
||||
// Key Features:
|
||||
// 1. Reference Counting: Multiple components can safely share the same frame data
|
||||
// without copying. The frame is automatically returned to the pool when the last
|
||||
// reference is released.
|
||||
//
|
||||
// 2. Thread Safety: All operations are protected by RWMutex, allowing concurrent
|
||||
// reads while ensuring exclusive access for modifications.
|
||||
// 1. Reference Counting: Multiple components can safely share the same frame data
|
||||
// without copying. The frame is automatically returned to the pool when the last
|
||||
// reference is released.
|
||||
//
|
||||
// 3. Pool Integration: Frames are automatically managed by ZeroCopyFramePool,
|
||||
// enabling efficient reuse and preventing memory fragmentation.
|
||||
// 2. Thread Safety: All operations are protected by RWMutex, allowing concurrent
|
||||
// reads while ensuring exclusive access for modifications.
|
||||
//
|
||||
// 4. Unsafe Pointer Access: For performance-critical CGO operations, direct
|
||||
// memory access is provided while maintaining safety through reference counting.
|
||||
// 3. Pool Integration: Frames are automatically managed by ZeroCopyFramePool,
|
||||
// enabling efficient reuse and preventing memory fragmentation.
|
||||
//
|
||||
// 4. Unsafe Pointer Access: For performance-critical CGO operations, direct
|
||||
// memory access is provided while maintaining safety through reference counting.
|
||||
//
|
||||
// Usage Pattern:
|
||||
// frame := pool.Get() // Acquire frame (refCount = 1)
|
||||
// frame.AddRef() // Share with another component (refCount = 2)
|
||||
// data := frame.Data() // Access data safely
|
||||
// frame.Release() // Release reference (refCount = 1)
|
||||
// frame.Release() // Final release, returns to pool (refCount = 0)
|
||||
//
|
||||
// frame := pool.Get() // Acquire frame (refCount = 1)
|
||||
// frame.AddRef() // Share with another component (refCount = 2)
|
||||
// data := frame.Data() // Access data safely
|
||||
// frame.Release() // Release reference (refCount = 1)
|
||||
// frame.Release() // Final release, returns to pool (refCount = 0)
|
||||
//
|
||||
// Memory Safety:
|
||||
// - Frames cannot be modified while shared (refCount > 1)
|
||||
|
@ -52,23 +54,26 @@ type ZeroCopyAudioFrame struct {
|
|||
// real-time audio processing with minimal allocation overhead:
|
||||
//
|
||||
// Tier 1 - Pre-allocated Frames:
|
||||
// A small number of frames are pre-allocated at startup and kept ready
|
||||
// for immediate use. This provides the fastest possible allocation for
|
||||
// the most common case and eliminates allocation latency spikes.
|
||||
//
|
||||
// A small number of frames are pre-allocated at startup and kept ready
|
||||
// for immediate use. This provides the fastest possible allocation for
|
||||
// the most common case and eliminates allocation latency spikes.
|
||||
//
|
||||
// Tier 2 - sync.Pool Cache:
|
||||
// The standard Go sync.Pool provides efficient reuse of frames with
|
||||
// automatic garbage collection integration. Frames are automatically
|
||||
// returned here when memory pressure is low.
|
||||
//
|
||||
// The standard Go sync.Pool provides efficient reuse of frames with
|
||||
// automatic garbage collection integration. Frames are automatically
|
||||
// returned here when memory pressure is low.
|
||||
//
|
||||
// Tier 3 - Memory Guard:
|
||||
// A configurable limit prevents excessive memory usage by limiting
|
||||
// the total number of allocated frames. When the limit is reached,
|
||||
// allocation requests are denied to prevent OOM conditions.
|
||||
//
|
||||
// A configurable limit prevents excessive memory usage by limiting
|
||||
// the total number of allocated frames. When the limit is reached,
|
||||
// allocation requests are denied to prevent OOM conditions.
|
||||
//
|
||||
// Performance Characteristics:
|
||||
// - Pre-allocated tier: ~10ns allocation time
|
||||
// - sync.Pool tier: ~50ns allocation time
|
||||
// - sync.Pool tier: ~50ns allocation time
|
||||
// - Memory guard: Prevents unbounded growth
|
||||
// - Metrics tracking: Hit/miss rates for optimization
|
||||
//
|
||||
|
|
Loading…
Reference in New Issue