[WIP] Cleanpup: Remove audio input quality settings to reduce complexity

This commit is contained in:
Alex P 2025-09-15 11:59:21 +00:00
parent e29694921b
commit 9d6bd997d9
1 changed files with 0 additions and 19 deletions

View File

@ -123,37 +123,18 @@ func SetAudioQuality(quality audio.AudioQuality) error {
return nil
}
// SetMicrophoneQuality is a global helper to set microphone quality
func SetMicrophoneQuality(quality audio.AudioQuality) error {
initAudioControlService()
audioControlService.SetMicrophoneQuality(quality)
return nil
}
// GetAudioQualityPresets is a global helper to get available audio quality presets
func GetAudioQualityPresets() map[audio.AudioQuality]audio.AudioConfig {
initAudioControlService()
return audioControlService.GetAudioQualityPresets()
}
// GetMicrophoneQualityPresets is a global helper to get available microphone quality presets
func GetMicrophoneQualityPresets() map[audio.AudioQuality]audio.AudioConfig {
initAudioControlService()
return audioControlService.GetMicrophoneQualityPresets()
}
// GetCurrentAudioQuality is a global helper to get current audio quality configuration
func GetCurrentAudioQuality() audio.AudioConfig {
initAudioControlService()
return audioControlService.GetCurrentAudioQuality()
}
// GetCurrentMicrophoneQuality is a global helper to get current microphone quality configuration
func GetCurrentMicrophoneQuality() audio.AudioConfig {
initAudioControlService()
return audioControlService.GetCurrentMicrophoneQuality()
}
// handleAudioMute handles POST /audio/mute requests
func handleAudioMute(c *gin.Context) {
type muteReq struct {