Enhancement: Make the code more DRY

This commit is contained in:
Alex P 2025-11-10 19:09:22 +02:00
parent f51c372183
commit 50c6d0d0b0
2 changed files with 19 additions and 19 deletions

View File

@ -66,8 +66,7 @@ func startAudio() error {
if inputSource.Load() == nil && audioInputEnabled.Load() && config.UsbDevices != nil && config.UsbDevices.Audio {
alsaPlaybackDevice := "hw:1,0" // USB speakers
// Create CGO audio source
source := audio.NewCgoInputSource(alsaPlaybackDevice)
var source audio.AudioSource = audio.NewCgoInputSource(alsaPlaybackDevice)
inputSource.Store(&source)
inputRelay = audio.NewInputRelay(source)
@ -79,7 +78,6 @@ func startAudio() error {
return nil
}
// stopOutputAudio stops output audio (device → browser)
func stopOutputAudio() {
audioMutex.Lock()
outRelay := outputRelay
@ -88,7 +86,6 @@ func stopOutputAudio() {
outputSource = nil
audioMutex.Unlock()
// Disconnect outside mutex to avoid blocking during CGO calls
if outRelay != nil {
outRelay.Stop()
}
@ -97,17 +94,14 @@ func stopOutputAudio() {
}
}
// stopInputAudio stops input audio (browser → device)
func stopInputAudio() {
audioMutex.Lock()
inRelay := inputRelay
inputRelay = nil
audioMutex.Unlock()
// Atomically swap and disconnect outside mutex
inSource := inputSource.Swap(nil)
// Disconnect outside mutex to avoid blocking during CGO calls
if inRelay != nil {
inRelay.Stop()
}
@ -140,18 +134,23 @@ func onWebRTCDisconnect() {
func setAudioTrack(audioTrack *webrtc.TrackLocalStaticSample) {
audioMutex.Lock()
defer audioMutex.Unlock()
currentAudioTrack = audioTrack
if outputRelay != nil {
outputRelay.Stop()
oldRelay := outputRelay
outputRelay = nil
}
var newRelay *audio.OutputRelay
if outputSource != nil {
outputRelay = audio.NewOutputRelay(outputSource, audioTrack)
if err := outputRelay.Start(); err != nil {
newRelay = audio.NewOutputRelay(outputSource, audioTrack)
outputRelay = newRelay
}
audioMutex.Unlock()
// Stop/start outside mutex to avoid blocking during CGO calls
if oldRelay != nil {
oldRelay.Stop()
}
if newRelay != nil {
if err := newRelay.Start(); err != nil {
audioLogger.Error().Err(err).Msg("Failed to start output relay")
}
}

View File

@ -896,16 +896,17 @@ func updateUsbRelatedConfig(wasAudioEnabled bool) error {
audioMutex.Lock()
inRelay := inputRelay
inSource := inputSource
inputRelay = nil
inputSource = nil
audioMutex.Unlock()
// Atomically swap input source
inSource := inputSource.Swap(nil)
if inRelay != nil {
inRelay.Stop()
}
if inSource != nil {
inSource.Disconnect()
(*inSource).Disconnect()
}
if err := gadget.UpdateGadgetConfig(); err != nil {