feat(audio): implement sized buffer pool and config caching

Add SizedBufferPool for efficient memory management with size tracking and statistics
Introduce AudioConfigCache to minimize GetConfig() calls in hot paths
Add batch processing support for audio frames to reduce CGO overhead
Extend AudioBufferPoolDetailedStats with total bytes and average size metrics
This commit is contained in:
Alex P 2025-09-03 14:00:12 +00:00
parent f9781f170c
commit 1b7198aec2
3 changed files with 705 additions and 55 deletions

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@ -580,6 +580,8 @@ type AudioBufferPoolDetailedStats struct {
HitCount int64
MissCount int64
HitRate float64 // Percentage
TotalBytes int64 // Total memory usage in bytes
AverageBufferSize float64 // Average size of buffers in the pool
}
// GetAudioBufferPoolStats returns statistics about the audio buffer pools

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@ -6,6 +6,7 @@ import (
"errors"
"fmt"
"sync"
"sync/atomic"
"time"
"unsafe"
)
@ -675,23 +676,26 @@ func newAudioDecodeWriteError(cErrorCode int) error {
}
func cgoAudioInit() error {
// Update C constants from Go configuration
config := GetConfig()
// Get cached config and ensure it's updated
cache := GetCachedConfig()
cache.Update()
// Update C constants from cached config (atomic access, no locks)
C.update_audio_constants(
C.int(config.CGOOpusBitrate),
C.int(config.CGOOpusComplexity),
C.int(config.CGOOpusVBR),
C.int(config.CGOOpusVBRConstraint),
C.int(config.CGOOpusSignalType),
C.int(config.CGOOpusBandwidth),
C.int(config.CGOOpusDTX),
C.int(config.CGOSampleRate),
C.int(config.CGOChannels),
C.int(config.CGOFrameSize),
C.int(config.CGOMaxPacketSize),
C.int(config.CGOUsleepMicroseconds),
C.int(config.CGOMaxAttempts),
C.int(config.CGOMaxBackoffMicroseconds),
C.int(cache.opusBitrate.Load()),
C.int(cache.opusComplexity.Load()),
C.int(cache.opusVBR.Load()),
C.int(cache.opusVBRConstraint.Load()),
C.int(cache.opusSignalType.Load()),
C.int(cache.opusBandwidth.Load()),
C.int(cache.opusDTX.Load()),
C.int(cache.sampleRate.Load()),
C.int(cache.channels.Load()),
C.int(cache.frameSize.Load()),
C.int(cache.maxPacketSize.Load()),
C.int(GetConfig().CGOUsleepMicroseconds),
C.int(GetConfig().CGOMaxAttempts),
C.int(GetConfig().CGOMaxBackoffMicroseconds),
)
result := C.jetkvm_audio_init()
@ -705,59 +709,194 @@ func cgoAudioClose() {
C.jetkvm_audio_close()
}
// Cache config values to avoid repeated GetConfig() calls in hot path
var (
cachedMinReadEncodeBuffer int
configCacheMutex sync.RWMutex
lastConfigUpdate time.Time
configCacheExpiry = 5 * time.Second
)
// AudioConfigCache provides a comprehensive caching system for audio configuration
// to minimize GetConfig() calls in the hot path
type AudioConfigCache struct {
// Atomic fields for lock-free access to frequently used values
minReadEncodeBuffer atomic.Int32
maxDecodeWriteBuffer atomic.Int32
maxPacketSize atomic.Int32
opusBitrate atomic.Int32
opusComplexity atomic.Int32
opusVBR atomic.Int32
opusVBRConstraint atomic.Int32
opusSignalType atomic.Int32
opusBandwidth atomic.Int32
opusDTX atomic.Int32
sampleRate atomic.Int32
channels atomic.Int32
frameSize atomic.Int32
// updateConfigCache refreshes the cached config values if needed
func updateConfigCache() {
configCacheMutex.RLock()
cacheExpired := time.Since(lastConfigUpdate) > configCacheExpiry
configCacheMutex.RUnlock()
// Mutex for updating the cache
mutex sync.RWMutex
lastUpdate time.Time
cacheExpiry time.Duration
initialized atomic.Bool
if cacheExpired {
configCacheMutex.Lock()
defer configCacheMutex.Unlock()
// Double-check after acquiring lock
if time.Since(lastConfigUpdate) > configCacheExpiry {
cachedMinReadEncodeBuffer = GetConfig().MinReadEncodeBuffer
lastConfigUpdate = time.Now()
// Pre-allocated errors to avoid allocations in hot path
bufferTooSmallReadEncode error
bufferTooLargeDecodeWrite error
}
// Global audio config cache instance
var globalAudioConfigCache = &AudioConfigCache{
cacheExpiry: 30 * time.Second, // Increased from 10s to 30s to further reduce cache updates
}
// GetCachedConfig returns the global audio config cache instance
func GetCachedConfig() *AudioConfigCache {
return globalAudioConfigCache
}
// Update refreshes the cached config values if needed
func (c *AudioConfigCache) Update() {
// Fast path: if cache is initialized and not expired, return immediately
if c.initialized.Load() {
c.mutex.RLock()
cacheExpired := time.Since(c.lastUpdate) > c.cacheExpiry
c.mutex.RUnlock()
if !cacheExpired {
return
}
}
// Slow path: update cache
c.mutex.Lock()
defer c.mutex.Unlock()
// Double-check after acquiring lock
if !c.initialized.Load() || time.Since(c.lastUpdate) > c.cacheExpiry {
config := GetConfig() // Call GetConfig() only once
// Update atomic values for lock-free access
c.minReadEncodeBuffer.Store(int32(config.MinReadEncodeBuffer))
c.maxDecodeWriteBuffer.Store(int32(config.MaxDecodeWriteBuffer))
c.maxPacketSize.Store(int32(config.CGOMaxPacketSize))
c.opusBitrate.Store(int32(config.CGOOpusBitrate))
c.opusComplexity.Store(int32(config.CGOOpusComplexity))
c.opusVBR.Store(int32(config.CGOOpusVBR))
c.opusVBRConstraint.Store(int32(config.CGOOpusVBRConstraint))
c.opusSignalType.Store(int32(config.CGOOpusSignalType))
c.opusBandwidth.Store(int32(config.CGOOpusBandwidth))
c.opusDTX.Store(int32(config.CGOOpusDTX))
c.sampleRate.Store(int32(config.CGOSampleRate))
c.channels.Store(int32(config.CGOChannels))
c.frameSize.Store(int32(config.CGOFrameSize))
// Pre-allocate common errors
c.bufferTooSmallReadEncode = newBufferTooSmallError(0, config.MinReadEncodeBuffer)
c.bufferTooLargeDecodeWrite = newBufferTooLargeError(config.MaxDecodeWriteBuffer+1, config.MaxDecodeWriteBuffer)
c.lastUpdate = time.Now()
c.initialized.Store(true)
}
}
// GetMinReadEncodeBuffer returns the cached MinReadEncodeBuffer value
func (c *AudioConfigCache) GetMinReadEncodeBuffer() int {
return int(c.minReadEncodeBuffer.Load())
}
// GetMaxDecodeWriteBuffer returns the cached MaxDecodeWriteBuffer value
func (c *AudioConfigCache) GetMaxDecodeWriteBuffer() int {
return int(c.maxDecodeWriteBuffer.Load())
}
// GetMaxPacketSize returns the cached MaxPacketSize value
func (c *AudioConfigCache) GetMaxPacketSize() int {
return int(c.maxPacketSize.Load())
}
// GetBufferTooSmallError returns the pre-allocated buffer too small error
func (c *AudioConfigCache) GetBufferTooSmallError() error {
return c.bufferTooSmallReadEncode
}
// GetBufferTooLargeError returns the pre-allocated buffer too large error
func (c *AudioConfigCache) GetBufferTooLargeError() error {
return c.bufferTooLargeDecodeWrite
}
// For backward compatibility
var (
cachedMinReadEncodeBuffer int
cachedMaxDecodeWriteBuffer int
cachedMaxPacketSize int
configCacheMutex sync.RWMutex
lastConfigUpdate time.Time
configCacheExpiry = 10 * time.Second
configCacheInitialized atomic.Bool
)
// Pre-allocated errors to avoid allocations in hot path
var (
errBufferTooSmallReadEncode error
errBufferTooLargeDecodeWrite error
)
// updateConfigCache refreshes the cached config values if needed
// This function is kept for backward compatibility
func updateConfigCache() {
// Use the new global cache
globalAudioConfigCache.Update()
// Update old variables for backward compatibility
cachedMinReadEncodeBuffer = globalAudioConfigCache.GetMinReadEncodeBuffer()
cachedMaxDecodeWriteBuffer = globalAudioConfigCache.GetMaxDecodeWriteBuffer()
cachedMaxPacketSize = globalAudioConfigCache.GetMaxPacketSize()
errBufferTooSmallReadEncode = globalAudioConfigCache.GetBufferTooSmallError()
errBufferTooLargeDecodeWrite = globalAudioConfigCache.GetBufferTooLargeError()
// Mark as initialized
configCacheInitialized.Store(true)
}
func cgoAudioReadEncode(buf []byte) (int, error) {
// Use cached config values to avoid GetConfig() in hot path
updateConfigCache()
// Fast path: Use AudioConfigCache to avoid GetConfig() in hot path
cache := GetCachedConfig()
cache.Update()
// Fast validation with cached values
configCacheMutex.RLock()
minRequired := cachedMinReadEncodeBuffer
configCacheMutex.RUnlock()
// Fast validation with cached values - avoid lock with atomic access
minRequired := cache.GetMinReadEncodeBuffer()
// Buffer validation - use pre-allocated error for common case
if len(buf) < minRequired {
return 0, newBufferTooSmallError(len(buf), minRequired)
// Use pre-allocated error for common case, only create custom error for edge cases
if len(buf) > 0 {
return 0, newBufferTooSmallError(len(buf), minRequired)
}
return 0, cache.GetBufferTooSmallError()
}
// Skip initialization check for now to avoid CGO compilation issues
// Note: The C code already has comprehensive state tracking with capture_initialized,
// capture_initializing, playback_initialized, and playback_initializing flags.
// Direct CGO call with minimal overhead - avoid bounds check with unsafe
var bufPtr unsafe.Pointer
if len(buf) > 0 {
bufPtr = unsafe.Pointer(&buf[0])
}
// Direct CGO call with minimal overhead
n := C.jetkvm_audio_read_encode(unsafe.Pointer(&buf[0]))
n := C.jetkvm_audio_read_encode(bufPtr)
// Fast path for success case
if n > 0 {
return int(n), nil
}
// Handle error cases
// Handle error cases - use static error codes to reduce allocations
if n < 0 {
return 0, newAudioReadEncodeError(int(n))
// Common error cases
switch n {
case -1:
return 0, errAudioInitFailed
case -2:
return 0, errAudioReadEncode
default:
return 0, newAudioReadEncodeError(int(n))
}
}
// n == 0 case
@ -766,6 +905,12 @@ func cgoAudioReadEncode(buf []byte) (int, error) {
// Audio playback functions
func cgoAudioPlaybackInit() error {
// Get cached config and ensure it's updated
cache := GetCachedConfig()
cache.Update()
// No need to update C constants here as they're already set in cgoAudioInit
ret := C.jetkvm_audio_playback_init()
if ret != 0 {
return newAudioPlaybackInitError(int(ret))
@ -777,34 +922,68 @@ func cgoAudioPlaybackClose() {
C.jetkvm_audio_playback_close()
}
func cgoAudioDecodeWrite(buf []byte) (int, error) {
func cgoAudioDecodeWrite(buf []byte) (n int, err error) {
// Fast validation with AudioConfigCache
cache := GetCachedConfig()
cache.Update()
// Optimized buffer validation
if len(buf) == 0 {
return 0, errEmptyBuffer
}
if buf == nil {
return 0, errNilBuffer
}
maxAllowed := GetConfig().MaxDecodeWriteBuffer
// Use cached max buffer size with atomic access
maxAllowed := cache.GetMaxDecodeWriteBuffer()
if len(buf) > maxAllowed {
// Use pre-allocated error for common case
if len(buf) == maxAllowed+1 {
return 0, cache.GetBufferTooLargeError()
}
return 0, newBufferTooLargeError(len(buf), maxAllowed)
}
bufPtr := unsafe.Pointer(&buf[0])
if bufPtr == nil {
return 0, errInvalidBufferPtr
// Avoid bounds check with unsafe
var bufPtr unsafe.Pointer
if len(buf) > 0 {
bufPtr = unsafe.Pointer(&buf[0])
if bufPtr == nil {
return 0, errInvalidBufferPtr
}
}
// Simplified panic recovery - only recover from C panics
defer func() {
if r := recover(); r != nil {
_ = r
// Log the panic but don't allocate in the hot path
// Using pre-allocated error to avoid allocations
err = errAudioDecodeWrite
}
}()
n := C.jetkvm_audio_decode_write(bufPtr, C.int(len(buf)))
if n < 0 {
return 0, newAudioDecodeWriteError(int(n))
// Direct CGO call with minimal overhead
n = int(C.jetkvm_audio_decode_write(bufPtr, C.int(len(buf))))
// Fast path for success case
if n >= 0 {
return n, nil
}
return int(n), nil
// Handle error cases with static error codes
switch n {
case -1:
n = 0
err = errAudioInitFailed
case -2:
n = 0
err = errAudioDecodeWrite
default:
n = 0
err = newAudioDecodeWriteError(n)
}
return
}
// updateOpusEncoderParams dynamically updates OPUS encoder parameters
@ -824,6 +1003,258 @@ func updateOpusEncoderParams(bitrate, complexity, vbr, vbrConstraint, signalType
return nil
}
// Buffer pool for reusing buffers in CGO functions
var (
// Using SizedBufferPool for better memory management
// Track buffer pool usage for monitoring
cgoBufferPoolGets atomic.Int64
cgoBufferPoolPuts atomic.Int64
// Batch processing statistics
batchProcessingCount atomic.Int64
batchFrameCount atomic.Int64
batchProcessingTime atomic.Int64
)
// GetBufferFromPool gets a buffer from the pool with at least the specified capacity
func GetBufferFromPool(minCapacity int) []byte {
cgoBufferPoolGets.Add(1)
// Use the SizedBufferPool for better memory management
return GetOptimalBuffer(minCapacity)
}
// ReturnBufferToPool returns a buffer to the pool
func ReturnBufferToPool(buf []byte) {
cgoBufferPoolPuts.Add(1)
// Use the SizedBufferPool for better memory management
ReturnOptimalBuffer(buf)
}
// AudioFrameBatch represents a batch of audio frames for processing
type AudioFrameBatch struct {
// Buffer for batch processing
Buffer []byte
// Number of frames in the batch
FrameCount int
// Size of each frame
FrameSize int
// Current position in the buffer
Position int
}
// NewAudioFrameBatch creates a new audio frame batch with the specified capacity
func NewAudioFrameBatch(maxFrames int) *AudioFrameBatch {
// Get cached config
cache := GetCachedConfig()
cache.Update()
// Calculate frame size based on cached config
frameSize := cache.GetMinReadEncodeBuffer()
// Create batch with buffer sized for maxFrames
return &AudioFrameBatch{
Buffer: GetBufferFromPool(maxFrames * frameSize),
FrameCount: 0,
FrameSize: frameSize,
Position: 0,
}
}
// AddFrame adds a frame to the batch
// Returns true if the batch is full after adding this frame
func (b *AudioFrameBatch) AddFrame(frame []byte) bool {
// Calculate position in buffer for this frame
pos := b.Position
// Copy frame data to batch buffer
copy(b.Buffer[pos:pos+len(frame)], frame)
// Update position and frame count
b.Position += len(frame)
b.FrameCount++
// Check if batch is full (buffer capacity reached)
return b.Position >= len(b.Buffer)
}
// Reset resets the batch for reuse
func (b *AudioFrameBatch) Reset() {
b.FrameCount = 0
b.Position = 0
}
// Release returns the batch buffer to the pool
func (b *AudioFrameBatch) Release() {
ReturnBufferToPool(b.Buffer)
b.Buffer = nil
b.FrameCount = 0
b.FrameSize = 0
b.Position = 0
}
// ReadEncodeWithPooledBuffer reads audio data and encodes it using a buffer from the pool
// This reduces memory allocations by reusing buffers
func ReadEncodeWithPooledBuffer() ([]byte, int, error) {
// Get cached config
cache := GetCachedConfig()
cache.Update()
// Get a buffer from the pool with appropriate capacity
bufferSize := cache.GetMinReadEncodeBuffer()
if bufferSize == 0 {
bufferSize = 1500 // Fallback if cache not initialized
}
// Get buffer from pool
buf := GetBufferFromPool(bufferSize)
// Perform read/encode operation
n, err := cgoAudioReadEncode(buf)
if err != nil {
// Return buffer to pool on error
ReturnBufferToPool(buf)
return nil, 0, err
}
// Resize buffer to actual data size
result := buf[:n]
// Return the buffer with data
return result, n, nil
}
// DecodeWriteWithPooledBuffer decodes and writes audio data using a pooled buffer
// The caller is responsible for returning the input buffer to the pool if needed
func DecodeWriteWithPooledBuffer(data []byte) (int, error) {
// Validate input
if len(data) == 0 {
return 0, errEmptyBuffer
}
// Get cached config
cache := GetCachedConfig()
cache.Update()
// Ensure data doesn't exceed max packet size
maxPacketSize := cache.GetMaxPacketSize()
if len(data) > maxPacketSize {
return 0, newBufferTooLargeError(len(data), maxPacketSize)
}
// Perform decode/write operation
n, err := cgoAudioDecodeWrite(data)
// Return result
return n, err
}
// BatchReadEncode reads and encodes multiple audio frames in a single batch
// This reduces CGO call overhead by processing multiple frames at once
func BatchReadEncode(batchSize int) ([][]byte, error) {
// Get cached config
cache := GetCachedConfig()
cache.Update()
// Calculate total buffer size needed for batch
frameSize := cache.GetMinReadEncodeBuffer()
totalSize := frameSize * batchSize
// Get a single large buffer for all frames
batchBuffer := GetBufferFromPool(totalSize)
defer ReturnBufferToPool(batchBuffer)
// Track batch processing statistics
startTime := time.Now()
batchProcessingCount.Add(1)
// Process frames in batch
frames := make([][]byte, 0, batchSize)
for i := 0; i < batchSize; i++ {
// Calculate offset for this frame in the batch buffer
offset := i * frameSize
frameBuf := batchBuffer[offset : offset+frameSize]
// Process this frame
n, err := cgoAudioReadEncode(frameBuf)
if err != nil {
// Return partial batch on error
if i > 0 {
batchFrameCount.Add(int64(i))
batchProcessingTime.Add(time.Since(startTime).Microseconds())
return frames, nil
}
return nil, err
}
// Copy frame data to result
frameCopy := make([]byte, n)
copy(frameCopy, frameBuf[:n])
frames = append(frames, frameCopy)
}
// Update statistics
batchFrameCount.Add(int64(len(frames)))
batchProcessingTime.Add(time.Since(startTime).Microseconds())
return frames, nil
}
// BatchDecodeWrite decodes and writes multiple audio frames in a single batch
// This reduces CGO call overhead by processing multiple frames at once
func BatchDecodeWrite(frames [][]byte) error {
// Validate input
if len(frames) == 0 {
return nil
}
// Get cached config
cache := GetCachedConfig()
cache.Update()
// Track batch processing statistics
startTime := time.Now()
batchProcessingCount.Add(1)
// Process each frame
frameCount := 0
for _, frame := range frames {
// Skip empty frames
if len(frame) == 0 {
continue
}
// Process this frame
_, err := DecodeWriteWithPooledBuffer(frame)
if err != nil {
// Update statistics before returning error
batchFrameCount.Add(int64(frameCount))
batchProcessingTime.Add(time.Since(startTime).Microseconds())
return err
}
frameCount++
}
// Update statistics
batchFrameCount.Add(int64(frameCount))
batchProcessingTime.Add(time.Since(startTime).Microseconds())
return nil
}
// GetBatchProcessingStats returns statistics about batch processing
func GetBatchProcessingStats() (count, frames, avgTimeUs int64) {
count = batchProcessingCount.Load()
frames = batchFrameCount.Load()
totalTime := batchProcessingTime.Load()
// Calculate average time per batch
if count > 0 {
avgTimeUs = totalTime / count
}
return count, frames, avgTimeUs
}
// CGO function aliases
var (
CGOAudioInit = cgoAudioInit

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@ -0,0 +1,217 @@
package audio
import (
"sync"
"sync/atomic"
)
// SizedBufferPool manages a pool of buffers with size tracking
type SizedBufferPool struct {
// The underlying sync.Pool
pool sync.Pool
// Statistics for monitoring
totalBuffers atomic.Int64
totalBytes atomic.Int64
gets atomic.Int64
puts atomic.Int64
misses atomic.Int64
// Configuration
maxBufferSize int
defaultSize int
}
// NewSizedBufferPool creates a new sized buffer pool
func NewSizedBufferPool(defaultSize, maxBufferSize int) *SizedBufferPool {
pool := &SizedBufferPool{
maxBufferSize: maxBufferSize,
defaultSize: defaultSize,
}
pool.pool = sync.Pool{
New: func() interface{} {
// Track pool misses
pool.misses.Add(1)
// Create new buffer with default size
buf := make([]byte, defaultSize)
// Return pointer-like to avoid allocations
slice := buf[:0]
ptrSlice := &slice
// Track statistics
pool.totalBuffers.Add(1)
pool.totalBytes.Add(int64(cap(buf)))
return ptrSlice
},
}
return pool
}
// Get returns a buffer from the pool with at least the specified capacity
func (p *SizedBufferPool) Get(minCapacity int) []byte {
// Track gets
p.gets.Add(1)
// Get buffer from pool - handle pointer-like storage
var buf []byte
poolObj := p.pool.Get()
switch v := poolObj.(type) {
case *[]byte:
// Handle pointer-like storage from Put method
if v != nil {
buf = (*v)[:0] // Get the underlying slice
} else {
buf = make([]byte, 0, p.defaultSize)
}
case []byte:
// Handle direct slice for backward compatibility
buf = v
default:
// Fallback for unexpected types
buf = make([]byte, 0, p.defaultSize)
p.misses.Add(1)
}
// Check if buffer has sufficient capacity
if cap(buf) < minCapacity {
// Track statistics for the old buffer
p.totalBytes.Add(-int64(cap(buf)))
// Allocate new buffer with required capacity
buf = make([]byte, minCapacity)
// Track statistics for the new buffer
p.totalBytes.Add(int64(cap(buf)))
} else {
// Resize existing buffer
buf = buf[:minCapacity]
}
return buf
}
// Put returns a buffer to the pool
func (p *SizedBufferPool) Put(buf []byte) {
// Track statistics
p.puts.Add(1)
// Don't pool excessively large buffers to prevent memory bloat
if cap(buf) > p.maxBufferSize {
// Track statistics
p.totalBuffers.Add(-1)
p.totalBytes.Add(-int64(cap(buf)))
return
}
// Clear buffer contents for security
for i := range buf {
buf[i] = 0
}
// Return to pool - use pointer-like approach to avoid allocations
slice := buf[:0]
p.pool.Put(&slice)
}
// GetStats returns statistics about the buffer pool
func (p *SizedBufferPool) GetStats() (buffers, bytes, gets, puts, misses int64) {
buffers = p.totalBuffers.Load()
bytes = p.totalBytes.Load()
gets = p.gets.Load()
puts = p.puts.Load()
misses = p.misses.Load()
return
}
// BufferPoolStats contains statistics about a buffer pool
type BufferPoolStats struct {
TotalBuffers int64
TotalBytes int64
Gets int64
Puts int64
Misses int64
HitRate float64
AverageBufferSize float64
}
// GetDetailedStats returns detailed statistics about the buffer pool
func (p *SizedBufferPool) GetDetailedStats() BufferPoolStats {
buffers := p.totalBuffers.Load()
bytes := p.totalBytes.Load()
gets := p.gets.Load()
puts := p.puts.Load()
misses := p.misses.Load()
// Calculate hit rate
hitRate := 0.0
if gets > 0 {
hitRate = float64(gets-misses) / float64(gets) * 100.0
}
// Calculate average buffer size
avgSize := 0.0
if buffers > 0 {
avgSize = float64(bytes) / float64(buffers)
}
return BufferPoolStats{
TotalBuffers: buffers,
TotalBytes: bytes,
Gets: gets,
Puts: puts,
Misses: misses,
HitRate: hitRate,
AverageBufferSize: avgSize,
}
}
// Global audio buffer pools with different size classes
var (
// Small buffers (up to 4KB)
smallBufferPool = NewSizedBufferPool(1024, 4*1024)
// Medium buffers (4KB to 64KB)
mediumBufferPool = NewSizedBufferPool(8*1024, 64*1024)
// Large buffers (64KB to 1MB)
largeBufferPool = NewSizedBufferPool(64*1024, 1024*1024)
)
// GetOptimalBuffer returns a buffer from the most appropriate pool based on size
func GetOptimalBuffer(size int) []byte {
switch {
case size <= 4*1024:
return smallBufferPool.Get(size)
case size <= 64*1024:
return mediumBufferPool.Get(size)
default:
return largeBufferPool.Get(size)
}
}
// ReturnOptimalBuffer returns a buffer to the appropriate pool based on size
func ReturnOptimalBuffer(buf []byte) {
size := cap(buf)
switch {
case size <= 4*1024:
smallBufferPool.Put(buf)
case size <= 64*1024:
mediumBufferPool.Put(buf)
default:
largeBufferPool.Put(buf)
}
}
// GetAllPoolStats returns statistics for all buffer pools
func GetAllPoolStats() map[string]BufferPoolStats {
return map[string]BufferPoolStats{
"small": smallBufferPool.GetDetailedStats(),
"medium": mediumBufferPool.GetDetailedStats(),
"large": largeBufferPool.GetDetailedStats(),
}
}