Current test suit
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#include <Wire.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_IS31FL3731.h>
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// If you're using the full breakout...
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Adafruit_IS31FL3731 matrix = Adafruit_IS31FL3731();
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// If you're using the FeatherWing version
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//Adafruit_IS31FL3731_Wing matrix = Adafruit_IS31FL3731_Wing();
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static const uint8_t PROGMEM
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smile_bmp[] =
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{ 0b00111100,
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0b01000010,
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0b10100101,
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0b10000001,
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0b10100101,
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0b10011001,
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0b01000010,
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0b00111100 },
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neutral_bmp[] =
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{ 0b00111100,
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0b01000010,
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0b10100101,
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0b10000001,
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0b10111101,
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0b10000001,
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0b01000010,
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0b00111100 },
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frown_bmp[] =
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{ 0b00111100,
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0b01000010,
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0b10100101,
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0b10000001,
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0b10011001,
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0b10100101,
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0b01000010,
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0b00111100 };
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void setup() {
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Serial.begin(9600);
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Serial.println("ISSI manual animation test");
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if (! matrix.begin()) {
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Serial.println("IS31 not found");
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while (1);
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}
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Serial.println("IS31 Found!");
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}
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void loop() {
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matrix.setRotation(0);
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matrix.clear();
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matrix.drawBitmap(3, 0, smile_bmp, 8, 8, 255);
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delay(500);
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matrix.clear();
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matrix.drawBitmap(3, 0, neutral_bmp, 8, 8, 64);
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delay(500);
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matrix.clear();
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matrix.drawBitmap(3, 0, frown_bmp, 8, 8, 32);
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delay(500);
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matrix.clear();
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matrix.drawPixel(0, 0, 255);
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delay(500);
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matrix.clear();
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matrix.drawLine(0,0, matrix.width()-1, matrix.height()-1, 127);
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delay(500);
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matrix.clear();
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matrix.drawRect(0,0, matrix.width(), matrix.height(), 255);
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matrix.fillRect(2,2, matrix.width()-4, matrix.height()-4, 20);
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delay(500);
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matrix.clear();
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matrix.drawCircle(8,4, 4, 64);
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matrix.drawCircle(8,4, 2, 32);
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delay(500);
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matrix.setTextSize(1);
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matrix.setTextWrap(false); // we dont want text to wrap so it scrolls nicely
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matrix.setTextColor(100);
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for (int8_t x=0; x>=-32; x--) {
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matrix.clear();
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matrix.setCursor(x,0);
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matrix.print("Hello");
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delay(100);
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}
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matrix.setTextSize(2);
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matrix.setTextWrap(false); // we dont want text to wrap so it scrolls nicely
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matrix.setTextColor(32);
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matrix.setRotation(1);
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for (int8_t x=7; x>=-64; x--) {
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matrix.clear();
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matrix.setCursor(x,0);
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matrix.print("World");
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delay(100);
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}
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}
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+43
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#include <Wire.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_IS31FL3731.h>
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// If you're using the full breakout...
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Adafruit_IS31FL3731 ledmatrix = Adafruit_IS31FL3731();
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// If you're using the FeatherWing version
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//Adafruit_IS31FL3731_Wing ledmatrix = Adafruit_IS31FL3731_Wing();
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void setup() {
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Serial.begin(9600);
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Serial.println("ISSI manual animation test");
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if (! ledmatrix.begin()) {
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Serial.println("IS31 not found");
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while (1);
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}
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Serial.println("IS31 Found!");
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ledmatrix.setTextWrap(false);
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ledmatrix.setTextColor(64); // quarter brightness
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ledmatrix.setTextSize(1);
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// fill all 8 frames with some text
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for (uint8_t frame = 0; frame < 8; frame++) {
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ledmatrix.setFrame(frame);
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ledmatrix.clear();
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ledmatrix.setCursor(0,0);
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ledmatrix.write('a'+frame*3);
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ledmatrix.write('b'+frame*3);
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ledmatrix.write('c'+frame*3);
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}
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}
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int x = 0;
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void loop() {
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// display each frame for 250 milliseconds
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for (uint8_t frame = 0; frame < 8; frame++) {
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ledmatrix.displayFrame(frame);
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delay(250);
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}
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}
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+32
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#include <Wire.h>
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#include <Adafruit_GFX.h>
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#include <Adafruit_IS31FL3731.h>
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// If you're using the full breakout...
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Adafruit_IS31FL3731 ledmatrix = Adafruit_IS31FL3731();
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// If you're using the FeatherWing version
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//Adafruit_IS31FL3731_Wing ledmatrix = Adafruit_IS31FL3731_Wing();
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// The lookup table to make the brightness changes be more visible
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uint8_t sweep[] = {1, 2, 3, 4, 6, 8, 10, 15, 20, 30, 40, 60, 60, 40, 30, 20, 15, 10, 8, 6, 4, 3, 2, 1};
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void setup() {
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Serial.begin(9600);
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Serial.println("ISSI swirl test");
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if (! ledmatrix.begin()) {
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Serial.println("IS31 not found");
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while (1);
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}
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Serial.println("IS31 found!");
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}
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void loop() {
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// animate over all the pixels, and set the brightness from the sweep table
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for (uint8_t incr = 0; incr < 24; incr++)
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for (uint8_t x = 0; x < 16; x++)
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for (uint8_t y = 0; y < 9; y++)
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ledmatrix.drawPixel(x, y, sweep[(x+y+incr)%24]);
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delay(20);
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}
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