mirror of https://github.com/g4klx/MMDVM.git
Clock the timers seperately.
This commit is contained in:
parent
f8e119c26b
commit
4feca3c5b7
29
FM.cpp
29
FM.cpp
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@ -53,6 +53,8 @@ void CFM::samples(bool cos, q15_t* samples, uint8_t length)
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if (!m_useCOS)
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if (!m_useCOS)
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cos = true;
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cos = true;
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clock(length);
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uint8_t i = 0U;
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uint8_t i = 0U;
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for (; i < length; i++) {
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for (; i < length; i++) {
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q15_t currentSample = samples[i];//save to a local variable to avoid indirection on every access
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q15_t currentSample = samples[i];//save to a local variable to avoid indirection on every access
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@ -65,20 +67,20 @@ void CFM::samples(bool cos, q15_t* samples, uint8_t length)
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} else if (CTCSS_READY(ctcssState) && m_modemState != STATE_FM) {
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} else if (CTCSS_READY(ctcssState) && m_modemState != STATE_FM) {
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//we had enough samples for CTCSS and we are in some other mode than FM
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//we had enough samples for CTCSS and we are in some other mode than FM
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bool validCTCSS = CTCSS_VALID(ctcssState);
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bool validCTCSS = CTCSS_VALID(ctcssState);
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stateMachine(validCTCSS && cos, i + 1U);
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stateMachine(validCTCSS && cos);
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if (m_modemState != STATE_FM)
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if (m_modemState != STATE_FM)
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continue;
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continue;
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} else if (CTCSS_READY(ctcssState) && m_modemState == STATE_FM) {
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} else if (CTCSS_READY(ctcssState) && m_modemState == STATE_FM) {
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//We had enough samples for CTCSS and we are in FM mode, trigger the state machine
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//We had enough samples for CTCSS and we are in FM mode, trigger the state machine
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bool validCTCSS = CTCSS_VALID(ctcssState);
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bool validCTCSS = CTCSS_VALID(ctcssState);
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stateMachine(validCTCSS && cos, i + 1U);
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stateMachine(validCTCSS && cos);
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if (m_modemState != STATE_FM)
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if (m_modemState != STATE_FM)
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break;
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break;
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} else if (CTCSS_NOT_READY(ctcssState) && m_modemState == STATE_FM && i == length - 1) {
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} else if (CTCSS_NOT_READY(ctcssState) && m_modemState == STATE_FM && i == length - 1) {
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//Not enough samples for CTCSS but we already are in FM, trigger the state machine
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//Not enough samples for CTCSS but we already are in FM, trigger the state machine
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//but do not trigger the state machine on every single sample, save CPU!
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//but do not trigger the state machine on every single sample, save CPU!
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bool validCTCSS = CTCSS_VALID(ctcssState);
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bool validCTCSS = CTCSS_VALID(ctcssState);
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stateMachine(validCTCSS && cos, i + 1U);
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stateMachine(validCTCSS && cos);
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}
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}
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// Only let audio through when relaying audio
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// Only let audio through when relaying audio
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@ -182,16 +184,8 @@ uint8_t CFM::setMisc(uint16_t timeout, uint8_t timeoutLevel, uint8_t ctcssFreque
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return m_ctcssTX.setParams(ctcssFrequency, ctcssLevel);
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return m_ctcssTX.setParams(ctcssFrequency, ctcssLevel);
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}
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}
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void CFM::stateMachine(bool validSignal, uint8_t length)
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void CFM::stateMachine(bool validSignal)
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{
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{
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m_callsignTimer.clock(length);
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m_timeoutTimer.clock(length);
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m_holdoffTimer.clock(length);
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m_kerchunkTimer.clock(length);
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m_ackMinTimer.clock(length);
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m_ackDelayTimer.clock(length);
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m_hangTimer.clock(length);
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switch (m_state) {
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switch (m_state) {
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case FS_LISTENING:
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case FS_LISTENING:
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listeningState(validSignal);
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listeningState(validSignal);
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@ -232,6 +226,17 @@ void CFM::stateMachine(bool validSignal, uint8_t length)
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}
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}
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}
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}
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void CFM::clock(uint8_t length)
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{
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m_callsignTimer.clock(length);
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m_timeoutTimer.clock(length);
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m_holdoffTimer.clock(length);
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m_kerchunkTimer.clock(length);
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m_ackMinTimer.clock(length);
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m_ackDelayTimer.clock(length);
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m_hangTimer.clock(length);
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}
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void CFM::listeningState(bool validSignal)
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void CFM::listeningState(bool validSignal)
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{
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{
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if (validSignal) {
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if (validSignal) {
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4
FM.h
4
FM.h
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@ -83,7 +83,7 @@ private:
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q15_t m_rfAudioBoost;
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q15_t m_rfAudioBoost;
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CFMDownsampler m_downsampler;
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CFMDownsampler m_downsampler;
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void stateMachine(bool validSignal, uint8_t length);
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void stateMachine(bool validSignal);
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void listeningState(bool validSignal);
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void listeningState(bool validSignal);
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void kerchunkState(bool validSignal);
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void kerchunkState(bool validSignal);
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void relayingState(bool validSignal);
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void relayingState(bool validSignal);
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@ -92,6 +92,8 @@ private:
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void timeoutWaitState(bool validSignal);
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void timeoutWaitState(bool validSignal);
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void hangState(bool validSignal);
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void hangState(bool validSignal);
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void clock(uint8_t length);
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void sendCallsign();
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void sendCallsign();
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void beginRelaying();
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void beginRelaying();
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};
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};
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