/* * Copyright 2024 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //! Simple utility for enforcing consistent use of the iterator pattern //! and facilitate unit testing. #pragma once #include typedef void* IteratorState; typedef bool (*IteratorCallback)(IteratorState state); typedef struct { IteratorCallback next; IteratorCallback prev; IteratorState state; } Iterator; #define ITERATOR_EMPTY ((Iterator){ 0, 0, 0 }) void iter_init(Iterator* iter, IteratorCallback next, IteratorCallback prev, IteratorState state); //! @return true if successfully moved to next node bool iter_next(Iterator* iter); //! @return true if successfully moved to previous node bool iter_prev(Iterator* iter); IteratorState iter_get_state(Iterator* iter);