diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq4_xs.comp b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq4_xs.comp new file mode 100644 index 0000000000..a2b99d9ab1 --- /dev/null +++ b/ggml/src/ggml-vulkan/vulkan-shaders/mul_mat_vec_iq4_xs.comp @@ -0,0 +1,97 @@ +#version 450 + +#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require + +#include "mul_mat_vec_base.glsl" + +layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; + +FLOAT_TYPE temp[NUM_COLS][NUM_ROWS]; + +// dedicated iq4_xs mat-vec, mirrors mul_mat_vec_iq3_s.comp +// one packed32 word per l, so the 6-bit subblock scale is hoisted to a single fma after register accumulation + +void calc_superblock(const uint a_offset, const uint b_offset, const uint ib32, const uint i, const uint num_blocks_per_row, const uint first_row, const uint num_rows) { + const uint y_idx = i * QUANT_K + 32 * ib32; + + uint ibi = a_offset + first_row * num_blocks_per_row + i; + [[unroll]] for (uint n = 0; n < num_rows; ++n) { + const float d = float(data_a[ibi].d); + const uint sl = (data_a[ibi].scales_l[ib32/2] >> (4 * (ib32 & 1))) & 0xF; + const uint sh = (data_a[ibi].scales_h >> (2 * ib32)) & 3; + const float dscale = d * float(int(sl | (sh << 4)) - 32); + + FLOAT_TYPE sum[NUM_COLS]; + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + sum[j] = FLOAT_TYPE(0); + } + + [[unroll]] for (uint l = 0; l < 4; ++l) { + const uint w = data_a_packed32[ibi].qs[4 * ib32 + l]; + const u8vec4 q0 = unpack8(w & 0x0F0F0F0F); + const u8vec4 q1 = unpack8((w >> 4) & 0x0F0F0F0F); + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + const vec4 b0 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + l]); + const vec4 b1 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y_idx) / 4 + 4 + l]); + + sum[j] = fma(FLOAT_TYPE(b0.x), FLOAT_TYPE(kvalues_iq4nl[q0.x]), + fma(FLOAT_TYPE(b0.y), FLOAT_TYPE(kvalues_iq4nl[q0.y]), + fma(FLOAT_TYPE(b0.z), FLOAT_TYPE(kvalues_iq4nl[q0.z]), + fma(FLOAT_TYPE(b0.w), FLOAT_TYPE(kvalues_iq4nl[q0.w]), + fma(FLOAT_TYPE(b1.x), FLOAT_TYPE(kvalues_iq4nl[q1.x]), + fma(FLOAT_TYPE(b1.y), FLOAT_TYPE(kvalues_iq4nl[q1.y]), + fma(FLOAT_TYPE(b1.z), FLOAT_TYPE(kvalues_iq4nl[q1.z]), + fma(FLOAT_TYPE(b1.w), FLOAT_TYPE(kvalues_iq4nl[q1.w]), + sum[j])))))))); + } + } + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + temp[j][n] = fma(dscale, sum[j], temp[j][n]); + } + + ibi += num_blocks_per_row; + } +} + +void compute_outputs(const uint32_t first_row, const uint32_t num_rows) { + uint a_offset, b_offset, d_offset; + + get_offsets(a_offset, b_offset, d_offset); + + const uint num_blocks_per_row = p.ncols / QUANT_K; + + // 8 threads are used to process each block + const uint blocks_per_wg = gl_WorkGroupSize.x/8; + const uint tid = gl_LocalInvocationID.x; + const uint itid = tid % 8; // 0...7 + const uint ix = tid / 8; + + [[unroll]] for (uint j = 0; j < NUM_COLS; ++j) { + [[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) { + temp[j][i] = FLOAT_TYPE(0); + } + } + + [[unroll]] for (uint i = ix; i < num_blocks_per_row; i += blocks_per_wg) + calc_superblock(a_offset, b_offset, itid, i, num_blocks_per_row, first_row, num_rows); + + reduce_result(temp, d_offset, first_row, num_rows, tid); +} + +void main() { + const uint first_row = NUM_ROWS * (gl_WorkGroupID.x + gl_NumWorkGroups.x * gl_WorkGroupID.z); + + init_iq_shmem(gl_WorkGroupSize); + + // do NUM_ROWS at a time, unless there aren't enough remaining rows + if (first_row + NUM_ROWS <= p.stride_d) { + compute_outputs(first_row, NUM_ROWS); + } else { + if (first_row >= p.stride_d) { + return; + } + compute_outputs(first_row, p.stride_d - first_row); + } +} diff --git a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp index cb1128dcc6..ea4851b7ab 100644 --- a/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp +++ b/ggml/src/ggml-vulkan/vulkan-shaders/vulkan-shaders-gen.cpp @@ -735,7 +735,7 @@ void process_shaders() { for (const auto& tname : type_names) { // mul mat vec std::string data_a_key = "DATA_A_" + to_uppercase(tname); - std::string shader = (string_ends_with(tname, "_k") || string_starts_with(tname, "iq1_") || string_starts_with(tname, "iq2_") || string_starts_with(tname, "iq3_") || tname == "tq2_0" || tname == "tq1_0") ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp"; + std::string shader = (string_ends_with(tname, "_k") || string_starts_with(tname, "iq1_") || string_starts_with(tname, "iq2_") || string_starts_with(tname, "iq3_") || tname == "iq4_xs" || tname == "tq2_0" || tname == "tq1_0") ? "mul_mat_vec_" + tname + ".comp" : "mul_mat_vec.comp"; string_to_spv("mul_mat_vec_" + tname + "_f32_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float"}, {"B_TYPEV2", "vec2"}, {"B_TYPEV4", "vec4"}, {"D_TYPE", "float"}})); string_to_spv("mul_mat_vec_" + tname + "_f16_f32", shader, merge_maps(base_dict, {{data_a_key, "1"}, {"B_TYPE", "float16_t"}, {"B_TYPEV2", "f16vec2"}, {"B_TYPEV4", "f16vec4"}, {"D_TYPE", "float"}}));