#ifndef SCREEN_H #define SCREEN_H #include typedef void (indev_handler_t)(lv_event_code_t code); void lvgl_set_indev_handler(indev_handler_t *handler); void lvgl_init(u_int16_t rotation); void lvgl_tick(void); void lvgl_set_rotation(lv_display_t *disp, u_int16_t rotation); /** * @brief Set the text of an object * * @param name The name of the object * @param text The text to set * @return void */ void ui_set_text(const char *name, const char *text); /** * @brief Get the object with the given name * * @param name The name of the object * @return lv_obj_t* The object with the given name */ lv_obj_t *ui_get_obj(const char *name); /** * @brief Get the style with the given name * * @param name The name of the style * @return lv_style_t* The style with the given name */ lv_style_t *ui_get_style(const char *name); /** * @brief Get the image with the given name * * @param name The name of the image * @return const lv_img_dsc_t* The image with the given name */ const lv_img_dsc_t *ui_get_image(const char *name); /** * @brief Get the current screen name * * @return const char* The name of the current screen */ const char *ui_get_current_screen(); #endif // SCREEN_H