#ifndef SCREEN_H #define SCREEN_H #include typedef void (indev_handler_t)(lv_event_code_t code); void lvgl_set_indev_handler(indev_handler_t *handler); void lvgl_init(u_int16_t rotation); void lvgl_tick(void); void lvgl_set_rotation(lv_display_t *disp, u_int16_t rotation); void ui_set_text(const char *name, const char *text); lv_obj_t *ui_get_obj(const char *name); lv_style_t *ui_get_style(const char *name); lv_img_dsc_t *ui_get_image(const char *name); #endif // SCREEN_H