package audio import ( "sync" ) var audioMuteState struct { muted bool mu sync.RWMutex } var microphoneMuteState struct { muted bool mu sync.RWMutex } func SetAudioMuted(muted bool) { audioMuteState.mu.Lock() defer audioMuteState.mu.Unlock() audioMuteState.muted = muted } func IsAudioMuted() bool { audioMuteState.mu.RLock() defer audioMuteState.mu.RUnlock() return audioMuteState.muted } func SetMicrophoneMuted(muted bool) { microphoneMuteState.mu.Lock() defer microphoneMuteState.mu.Unlock() microphoneMuteState.muted = muted } func IsMicrophoneMuted() bool { microphoneMuteState.mu.RLock() defer microphoneMuteState.mu.RUnlock() return microphoneMuteState.muted }