package bpool import ( "bytes" "sync" ) var bpool = sync.Pool{ New: func() any { return &bytes.Buffer{} }, } // Get returns a buffer from the pool or creates a new one if // the pool is empty. func Get() *bytes.Buffer { b := bpool.Get() return b.(*bytes.Buffer) } // Put returns a buffer into the pool. func Put(b *bytes.Buffer) { b.Reset() bpool.Put(b) }