The getLocalVersion() call was happening before the WebRTC RPC data
channel was established, causing version fetch to fail silently.
This resulted in:
- Feature flags always returning false (no version = disabled)
- Settings UI showing "App: Loading..." and "System: Loading..." indefinitely
- Version-gated features (like HDMI Sleep Mode) never appearing
Fixed by adding rpcDataChannel readyState check before calling
getLocalVersion(), matching the pattern used by all other RPC calls
in the same file.
This commit addresses three critical issues discovered during testing:
Issue 1 - Intermittent mouse control loss requiring page refresh:
When a session was promoted to primary, the HID queue handlers were fetching
a fresh session copy from the session manager instead of using the original
session pointer. This meant the queue handler had a stale Mode field (observer)
while the manager had the updated Mode (primary). The permission check would
fail, silently dropping all mouse input until the page was refreshed.
Issue 2 - Missing permission failure diagnostics:
When keyboard/mouse input was blocked due to insufficient permissions, there
was no debug logging to help diagnose why input wasn't working. This made
troubleshooting observer mode issues extremely difficult.
Issue 3 - Session timeout despite active jiggler:
The server-side jiggler moves the mouse every 30s after inactivity to prevent
screen savers, but wasn't updating the session's LastActive timestamp. This
caused sessions to timeout after 60s even with the jiggler active.
Issue 4 - Session flapping after emergency promotion:
When a session timed out and another was promoted, the newly promoted session
had a stale LastActive timestamp (60+ seconds old), causing immediate re-timeout.
This created an infinite loop where both sessions rapidly alternated between
primary and observer every second.
Issue 5 - Unnecessary WebSocket reconnections:
The WebSocket fallback was unconditionally closing and reconnecting during
emergency promotions, even when the connection was healthy. This caused
spurious "Connection Issue Detected" overlays during normal promotions.
Changes:
- webrtc.go: Use original session pointer in handleQueues() (line 197)
- hidrpc.go: Add debug logging when permission checks block input (lines 31-34, 61-64, 75-78)
- jiggler.go: Update primary session LastActive after mouse movement (lines 146-152)
- session_manager.go: Reset LastActive to time.Now() on promotion (line 1090)
- devices.$id.tsx: Only reconnect if connection is unhealthy (lines 413-425)
This ensures:
1. Queue handlers always have up-to-date session state
2. Permission failures are visible in logs for debugging
3. Jiggler prevents both screen savers AND session timeout
4. Newly promoted sessions get full timeout period (no immediate re-timeout)
5. Emergency promotions only reconnect when connection is actually stale
6. No spurious "Connection Issue" overlays during normal promotions
The jiggler sends keep-alive packets every 50ms to prevent keyboard
auto-release, but wasn't updating the session's LastActive timestamp.
This caused the backend to timeout and demote the primary session after
5 minutes (default primaryTimeout), even with active jiggler.
Primary fix:
- Add UpdateLastActive call to handleHidRPCKeepressKeepAlive() in hidrpc.go
- Ensures jiggler packets prevent session timeout
Defensive enhancement:
- Add WebSocket fallback for emergency promotion signals in session_manager.go
- Store WebSocket reference in Session struct (webrtc.go)
- Handle connectionModeChanged via WebSocket in devices.$id.tsx
- Provides reliable signaling when WebRTC data channel is stale
Replace UI-state based guards (showNicknameModal, currentMode checks) with
actual permission checks from PermissionsProvider. This ensures RPC calls
are only made when sessions have the required permissions.
Changes:
- getVideoState now checks for Permission.VIDEO_VIEW
- getKeyboardLedState checks for Permission.KEYBOARD_INPUT
- getKeyDownState checks for Permission.KEYBOARD_INPUT
- All checks wait for permissions to load (isLoadingPermissions)
This prevents "Permission denied" errors that occurred when RPC calls
were made before sessions received proper permissions.
Issue:
- RPC calls (getVideoState, getKeyboardLedState, getKeyDownState) were being made
immediately when RPC data channel opened, before permissions were granted
- This caused "Permission denied" errors in console for pending/queued sessions
- Sessions waiting for nickname or approval were triggering permission errors
Solution:
- Added currentMode checks to guard RPC initialization calls
- Only make RPC calls when session is in "primary" or "observer" mode
- Skip RPC calls for "pending" or "queued" sessions
Result: No more permission errors before session approval
Improvements:
- Centralized permission state management in PermissionsProvider
- Eliminates duplicate RPC calls across components
- Single source of truth for permission state
- Automatic HID re-initialization on permission changes
- Split exports into separate files for React Fast Refresh compliance
- Created types/permissions.ts for Permission enum
- Created hooks/usePermissions.ts for the hook with safe defaults
- Created contexts/PermissionsContext.ts for context definition
- Updated PermissionsProvider.tsx to only export the provider component
- Removed redundant getSessionSettings RPC call (settings already in WebSocket/WebRTC messages)
- Added connectionModeChanged event handler for seamless emergency promotions
- Fixed approval dialog race condition by checking isLoadingPermissions
- Removed all redundant comments and code for leaner implementation
- Updated imports across 10+ component files
Result: Zero ESLint warnings, cleaner architecture, no duplicate RPC calls, all functionality preserved
The getLocalVersion useEffect had getLocalVersion and hasPermission in
its dependency array. Since these functions are recreated on every render,
this caused an infinite loop of RPC calls when refreshing the primary
session, resulting in 100+ identical getLocalVersion requests.
Fix: Remove function references from dependency array, only keep appVersion
which is the actual data dependency. The effect now only runs once when
appVersion changes from null to a value.
This is the same pattern as the previous fix for getVideoState,
getKeyboardLedState, and getKeyDownState.
Changes:
- Add permission checks before making getVideoState, getKeyboardLedState,
and getKeyDownState RPC calls to prevent rejected requests for sessions
without VIDEO_VIEW permission
- Fix infinite loop issue by excluding hasPermission from useEffect
dependency arrays (functions recreated on render cause infinite loops)
- Increase RPC rate limit from 100 to 500 per second to support 10+
concurrent sessions with broadcasts and state updates
This eliminates console spam from permission denied errors and log spam
from continuous RPC calls, while improving multi-session performance.
Sessions in pending mode do not have PermissionVideoView and should not
attempt to call getLocalVersion RPC method. Add permission check before
calling getLocalVersion to prevent unnecessary permission denied errors.
Backend improvements:
- Keep denied sessions alive in pending mode instead of removing them
- Add requestSessionApproval RPC method for re-requesting access
- Fix security issue: preserve pending mode on reconnection for denied sessions
- Add MaxRejectionAttempts field to SessionSettings (default: 3, configurable 1-10)
Frontend improvements:
- Change "Try Again" button to "Request Access Again" that re-requests approval
- Add rejection counter with configurable maximum attempts
- Hide modal after max rejections; session stays pending in SessionPopover
- Add "Dismiss" button for primary to hide approval requests without deciding
- Add MaxRejectionAttempts control in multi-session settings page
- Reset rejection count when session is approved
This improves the user experience by allowing denied users to retry without
page reloads, while preventing spam with configurable rejection limits.
Address all linting warnings and errors in both backend and frontend code:
**Go (golangci-lint):**
- Add error checking for ignored return values (errcheck)
- Remove unused RPC functions (unused)
- Fix import formatting (goimports)
**TypeScript/React (eslint):**
- Replace all 'any' and 'Function' types with proper type definitions
- Add RpcSendFunction type for consistent JSON-RPC callback signatures
- Fix React Hook exhaustive-deps warnings by adding missing dependencies
- Wrap functions in useCallback where needed to stabilize dependencies
- Remove unused variables and imports
- Remove empty code blocks
- Suppress exhaustive-deps warnings where intentional (with comments)
All linting now passes with 0 errors and 0 warnings.
* feat: release keyPress automatically
* send keepalive when pressing the key
* remove logging
* clean up logging
* chore: use unreliable channel to send keepalive events
* chore: use ordered unreliable channel for pointer events
* chore: adjust auto release key interval
* chore: update logging for kbdAutoReleaseLock
* chore: update comment for KEEPALIVE_INTERVAL
* fix: should cancelAutorelease when pressed is true
* fix: handshake won't happen if webrtc reconnects
* chore: add trace log for writeWithTimeout
* chore: add timeout for KeypressReport
* chore: use the proper key to send release command
* refactor: simplify HID RPC keyboard input handling and improve key state management
- Updated `handleHidRPCKeyboardInput` to return errors directly instead of keys down state.
- Refactored `rpcKeyboardReport` and `rpcKeypressReport` to return errors instead of states.
- Introduced a queue for managing key down state updates in the `Session` struct to prevent input handling stalls.
- Adjusted the `UpdateKeysDown` method to handle state changes more efficiently.
- Removed unnecessary logging and commented-out code for clarity.
* refactor: enhance keyboard auto-release functionality and key state management
* fix: correct Windows default auto-repeat delay comment from 1ms to 1s
* refactor: send keypress as early as possible
* refactor: replace console.warn with console.info for HID RPC channel events
* refactor: remove unused NewKeypressKeepAliveMessage function from HID RPC
* fix: handle error in key release process and log warnings
* fix: log warning on keypress report failure
* fix: update auto-release keyboard interval to 225
* refactor: enhance keep-alive handling and jitter compensation in HID RPC
- Implemented staleness guard to ignore outdated keep-alive packets.
- Added jitter compensation logic to adjust timer extensions based on packet arrival times.
- Introduced new methods for managing keep-alive state and reset functionality in the Session struct.
- Updated auto-release delay mechanism to use dynamic durations based on keep-alive timing.
- Adjusted keep-alive interval in the UI to improve responsiveness.
* gofmt
* clean up code
* chore: use dynamic duration for scheduleAutoRelease
* Use harcoded timer reset value for now
* fix: prevent nil pointer dereference when stopping timers in Close method
* refactor: remove nil check for kbdAutoReleaseTimers in DelayAutoReleaseWithDuration
* refactor: optimize dependencies in useHidRpc hooks
* refactor: streamline keep-alive timer management in useKeyboard hook
* refactor: clarify comments in useKeyboard hook for resetKeyboardState function
* refactor: reduce keysDownStateQueueSize
* refactor: close and reset keysDownStateQueue in newSession function
* chore: resolve conflicts
* resolve conflicts
---------
Co-authored-by: Adam Shiervani <adam.shiervani@gmail.com>
* chore/Deprecate browser mount
No longer supported.
* Remove device-side go code
* Removed diskChannel and localFile
* Removed RemoteVirtualMediaState.WebRTC
Also removed dead go code (to make that lint happy!)
Remove LED sync source option and add keypress reporting while still working with devices that haven't been upgraded
We return the modifiers as the valid bitmask so that the VirtualKeyboard and InfoBar can represent the correct keys as down. This is important when we have strokes like Left-Control + Right-Control + Keypad-1 (used in switching KVMs and such).
Fix handling of modifier keys in client and also removed the extraneous resetKeyboardState.
Manage state to eliminate rerenders by judicious use of useMemo.
Centralized keyboard layout and localized display maps
Move keyboardOptions to useKeyboardLayouts
Added translations for display maps.
Add documentation on the legacy support.
Return the KeysDownState from keyboardReport
Clear out the hidErrorRollOver once sent to reset the keyboard to nothing down.
Handles the returned KeysDownState from keyboardReport
Now passes all logic through handleKeyPress.
If we get a state back from a keyboardReport, use it and also enable keypressReport because we now know it's an upgraded device.
Added exposition on isoCode management
Fix de-DE chars to reflect German E2 keyboard.
https://kbdlayout.info/kbdgre2/overview+virtualkeys
Ran go modernize
Morphs Interface{} to any
Ranges over SplitSeq and FieldSeq for iterating splits
Used min for end calculation remote_mount.Read
Used range 16 in wol.createMagicPacket
DID NOT apply the Omitempty cleanup.
Strong typed in the typescript realm.
Cleanup react state management to enable upgrading Zustand
Add missing keyboard mappings for most layouts
Change pasteModel.tsx to use the new structure and vastly clarified the way that keys are emitted.
Make each layout export just the KeyboardLayout object (which is a package of isoCode, name, and chars)
Made keyboardLayouts.ts export a function to select keyboard by `isoCode`, export the keyboards as label . value pairs (for a select list) and the list of keyboards.
Changed devices.$id.settings.keyboard.tsx use the exported keyboard option list.
- Removed scroll sensitivity state and associated functions from jsonrpc.go and WebRTCVideo component.
- Cleaned up device settings store by eliminating unused scroll sensitivity logic.
- Updated mouse settings route to reflect the removal of scroll sensitivity feature.
- Simplified mouse wheel event handling in WebRTCVideo component.
* refactor: Migrate from tailwind.js config to Tailwind CSS configuration and improve component styling
- Removed extensive theme and animation configurations from tailwind.config.js, migrating them to index.css for better organization.
- Updated components to utilize CSS variables for grid layouts and animations, enhancing maintainability.
- Adjusted various components to reflect the new CSS structure, ensuring consistent styling across the application.
- Improved accessibility and responsiveness in several UI components, including headers and popovers.
- Fixed minor styling issues and optimized class usage for better performance.
* style: use default tailwindcss/forms options
* refactor(Header): remove unused LuUser icon import
* chore: Upgrade UI vite and tailwind packages
Vite 5.2.0 -> 6.3.5
@vitejs/plugin-basic-ssl 1.2.0 -> 2.0.0
cva: 1.0.0-beta.1 -> 1.0.0-beta.3
focus-trap-react 10.2.3 -> 11.0.3
framer-motion 11.15.0 -> 12.11.0
@tailwindcss/postcss 4.1.6
@tailwindcss/vite 4.1.6
tailwind 3.4.17 -> 4.1.6
tailwind-merge 2.5.5 -> 3.3.0
Minor updates:
@headlessui/react 2.2.2 -> 2.2.3
@types/react 19.1.3 -> 19.1.4
@types/react-dom 19.1.3 -> 19.1.5
@typescript-eslint/eslint-plugin 8.32.0 -> 8.32.1
@typescript-eslint/parser 8.32.0 -> 8.32.1
react-simple-keyboard 3.8.71 -> 3.8.72
The new version of vite required an Node 22.15 (since that's current LTS and node 21.x is EOL)
The changes to css due to the tailwind 3 to 4 upgrade were done following [the upgrade guide](https://tailwindcss.com/docs/upgrade-guide#changes-from-v3)
Done in this order (important):
`shadow-sm` -> `shadow-xs`
`shadow` -> `shadown-sm`
`rounded` -> `rounded-sm`
`outline-none` -> `outline-hidden`
`32rem_32rem_at_center` -> `center_at_32rem_32rem` (revised order of gradient props)
`ring-1 ring-black ring-opacity-5` -> `ring-1 ring-black/50`
`flex-shrink-0` -> `shrink-0`
`flex-grow-0` -> `grow-0`
`outline outline-1` -> `outline-1`
ALSO removed the **extra** `opacity-0` on the video element (trips up latest tailwind causing the video to be invisible)
FocusTrap is now not exported as the default, so change those imports
headlessui's Menu completely changed, so upgrade to the new syntax which necessitated a reorganization of the Header.tsx to enable the "menu" to still work
* Update eslint config and fix errors
* feat(cloud): Use Websocket signaling in cloud mode
* refactor: Enhance WebRTC signaling and connection handling
* refactor: Improve WebRTC connection management and logging in KvmIdRoute
* refactor: Update PeerConnectionDisconnectedOverlay to use Card component for better UI structure
* refactor: Standardize metric naming and improve websocket logging
* refactor: Rename WebRTC signaling functions and update deployment script for debug version
* fix: Handle error when writing new ICE candidate to WebRTC signaling channel
* refactor: Rename signaling handler function for clarity
* refactor: Remove old http local http endpoint
* refactor: Improve metric help text and standardize comparison operator in KvmIdRoute
* chore(websocket): use MetricVec instead of Metric to store metrics
* fix conflicts
* fix: use wss when the page is served over https
* feat: Add app version header and update WebRTC signaling endpoint
* fix: Handle error when writing device metadata to WebRTC signaling channel
---------
Co-authored-by: Siyuan Miao <i@xswan.net>
* fix(WebRTC): improve error handling during peer connection creation and add connection error overlay
* refactor: update peer connection state handling and improve type definitions across components
* feat(WebRTC): enhance connection management with connection failures after X attempts or a certain time
* refactor(WebRTC): simplify WebRTCVideo component and enhance connection error handling
* fix(WebRTC): extend connection timeout from 1 second to 60 seconds for improved error handling
- Implement scroll sensitivity settings with low, default, and high modes
- Add RPC methods for getting and setting scroll sensitivity
- Enhance wheel event handling with device-specific sensitivity and clamping
- Create a new device settings store for managing scroll and trackpad parameters
- Update mouse settings route to include scroll sensitivity selection
* feat(ui): Add other session handling route and modal
* feat(ui): Add dedicated update route and refactor update dialog state management
* feat(ui): Add local authentication route
* refactor(ui): Remove LocalAuthPasswordDialog component and clean up related code
* refactor(ui): Remove OtherSessionConnectedModal component
* feat(ui): Add dedicated mount route and refactor mount media dialog
* refactor(ui): Simplify Escape key navigation in device route
* refactor(ui): Add TODO comments for future URL-based state migration
* refactor(ui): Migrate settings and update routes to dedicated routes
This commit introduces a comprehensive refactoring of the UI routing and state management:
- Removed sidebar-based settings view
- Replaced global modal state with URL-based routing
- Added dedicated routes for settings, including general, security, and update sections
- Simplified modal and sidebar interactions
- Improved animation and transition handling using motion library
- Removed deprecated components and simplified route structure
* fix(ui): Add TODO comment for modal session interaction
* refactor(ui): Move USB configuration to new settings setup
This commit introduces several improvements to the USB configuration workflow:
- Refactored USB configuration dialog component
- Simplified USB config state management
- Moved USB configuration to hardware settings route
- Updated JSON-RPC type definitions
- Cleaned up unused imports and components
- Improved error handling and notifications
* refactor(ui): Replace react-router-dom navigation with custom navigation hook
This commit introduces a new custom navigation hook `useDeviceUiNavigation` to replace direct usage of `useNavigate` across multiple components:
- Removed direct `useNavigate` imports in various components
- Added `navigateTo` method from new navigation hook
- Updated navigation calls in ActionBar, MountPopover, UpdateInProgressStatusCard, and other routes
- Simplified navigation logic and prepared for potential future navigation enhancements
- Removed console logs and unnecessary comments
* refactor(ui): Remove unused react-router-dom import
Clean up unnecessary import of `useNavigate` from react-router-dom in device settings route
* feat(ui): Improve mobile navigation and scrolling in device settings
* refactor(ui): Reorganize device access and security settings
This commit introduces several changes to the device access and security settings:
- Renamed "Security" section to "Access" in settings navigation
- Moved local authentication routes from security to access
- Removed deprecated security settings route
- Added new route for device access settings with cloud and local authentication management
- Updated cloud URL and adoption logic to be part of the access settings
- Simplified routing and component structure for better user experience
* fix(ui): Update logout button hover state color
* fix(ui): Adjust device de-registration button size to small
* fix(ui): Update appearance settings section header and description
* refactor(ui): Replace SectionHeader with new SettingsPageHeader and SettingsSectionHeader components
This commit introduces two new header components for settings pages:
- Created SettingsPageHeader for main page headers
- Created SettingsSectionHeader for subsection headers
- Replaced all existing SectionHeader imports with new components
- Updated styling and type definitions to support more flexible header rendering
* feat(ui): Add dev channel toggle to advanced settings
Move dev channel update option from general settings to advanced settings
- Introduced new state and handler for dev channel toggle
- Removed dev channel option from general settings route
- Added dev channel toggle in advanced settings with error handling
* feat(cloud): Add custom cloud API URL configuration support
- Implement RPC methods to set, get, and reset cloud URL
- Update cloud registration to remove hardcoded cloud API URL
- Modify UI to allow configuring custom cloud API URL in developer settings
- Remove environment-specific cloud configuration files
- Simplify cloud URL configuration in UI config
* fix(ui): Update cloud app URL to production environment in device mode
* refactor(ui): Remove SIGNAL_API env & Rename to DEVICE_API to make clear distinction between CLOUD_API and DEVICE_API.
* feat(ui): Only show Cloud API URL Change on device mode
* fix(cloud): Don't override the CloudURL on deregistration from the cloud.