mirror of https://github.com/jetkvm/kvm.git
fix: resolve critical concurrency and safety issues in session management
- Fix panic recovery in AddSession to log instead of re-throwing, preventing process crashes - Fix integer overflow in trust score calculation by capping before int conversion - Fix TOCTOU race condition in nickname uniqueness check with atomic UpdateSessionNickname method
This commit is contained in:
parent
2e4a49feb6
commit
1b007b76d7
|
|
@ -143,16 +143,10 @@ func handleUpdateSessionNicknameRPC(params map[string]any, session *Session) (an
|
||||||
return nil, errors.New("permission denied: can only update own nickname")
|
return nil, errors.New("permission denied: can only update own nickname")
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check nickname uniqueness
|
if err := sessionManager.UpdateSessionNickname(sessionID, nickname); err != nil {
|
||||||
allSessions := sessionManager.GetAllSessions()
|
return nil, err
|
||||||
for _, existingSession := range allSessions {
|
|
||||||
if existingSession.ID != sessionID && existingSession.Nickname == nickname {
|
|
||||||
return nil, fmt.Errorf("nickname '%s' is already in use by another session", nickname)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
targetSession.Nickname = nickname
|
|
||||||
|
|
||||||
// If session is pending and approval is required, send the approval request now that we have a nickname
|
// If session is pending and approval is required, send the approval request now that we have a nickname
|
||||||
if targetSession.Mode == SessionModePending && currentSessionSettings != nil && currentSessionSettings.RequireApproval {
|
if targetSession.Mode == SessionModePending && currentSessionSettings != nil && currentSessionSettings.RequireApproval {
|
||||||
if primary := sessionManager.GetPrimarySession(); primary != nil {
|
if primary := sessionManager.GetPrimarySession(); primary != nil {
|
||||||
|
|
|
||||||
|
|
@ -195,7 +195,7 @@ func (sm *SessionManager) AddSession(session *Session, clientSettings *SessionSe
|
||||||
delete(sm.nicknameIndex, session.Nickname)
|
delete(sm.nicknameIndex, session.Nickname)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
panic(r)
|
sm.logger.Error().Interface("panic", r).Str("sessionID", session.ID).Msg("Recovered from panic in AddSession")
|
||||||
}
|
}
|
||||||
}()
|
}()
|
||||||
|
|
||||||
|
|
@ -987,6 +987,35 @@ func (sm *SessionManager) UpdateLastActive(sessionID string) {
|
||||||
sm.mu.Unlock()
|
sm.mu.Unlock()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// UpdateSessionNickname atomically updates a session's nickname with uniqueness check
|
||||||
|
func (sm *SessionManager) UpdateSessionNickname(sessionID, nickname string) error {
|
||||||
|
sm.mu.Lock()
|
||||||
|
defer sm.mu.Unlock()
|
||||||
|
|
||||||
|
targetSession, exists := sm.sessions[sessionID]
|
||||||
|
if !exists {
|
||||||
|
return errors.New("session not found")
|
||||||
|
}
|
||||||
|
|
||||||
|
// Check nickname uniqueness under lock
|
||||||
|
if existingSession, nicknameInUse := sm.nicknameIndex[nickname]; nicknameInUse {
|
||||||
|
if existingSession.ID != sessionID {
|
||||||
|
return fmt.Errorf("nickname '%s' is already in use by another session", nickname)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Remove old nickname from index
|
||||||
|
if targetSession.Nickname != "" {
|
||||||
|
delete(sm.nicknameIndex, targetSession.Nickname)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update nickname and index atomically
|
||||||
|
targetSession.Nickname = nickname
|
||||||
|
sm.nicknameIndex[nickname] = targetSession
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
// Internal helper methods
|
// Internal helper methods
|
||||||
|
|
||||||
// validateSinglePrimary ensures there's only one primary session and fixes any inconsistencies
|
// validateSinglePrimary ensures there's only one primary session and fixes any inconsistencies
|
||||||
|
|
@ -1364,9 +1393,11 @@ func (sm *SessionManager) getSessionTrustScore(sessionID string) int {
|
||||||
|
|
||||||
// Longer session duration = more trust (up to 100 points for 100+ minutes)
|
// Longer session duration = more trust (up to 100 points for 100+ minutes)
|
||||||
sessionAge := now.Sub(session.CreatedAt)
|
sessionAge := now.Sub(session.CreatedAt)
|
||||||
score += int(sessionAge.Minutes())
|
sessionAgeMinutes := sessionAge.Minutes()
|
||||||
if score > 100 {
|
if sessionAgeMinutes > 100 {
|
||||||
score = 100 // Cap age bonus at 100 points
|
score += 100
|
||||||
|
} else {
|
||||||
|
score += int(sessionAgeMinutes)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Recently successful primary sessions get higher trust
|
// Recently successful primary sessions get higher trust
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue